Are all specs valid?

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Are all specs valid?

by madhorde » Tue Mar 03, 2015 7:47 am

So there was this thing about Vanilla like for example all warriors should be only tanks and priests only healers and paladins couldn't heal and druids couldn't tank. Now that 10 years have passed since vanilla started, we the players having learned the classes inside out, can we now actually play all classes/specs in vanilla?
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Re: Are all specs valid?

by Guirssane » Tue Mar 03, 2015 7:53 am

no feral, oomkin, ret, prot pal (maybe exception because of pre 1.4 items), and shit like that :p.
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Re: Are all specs valid?

by Stone » Tue Mar 03, 2015 8:50 am

As Feral, Ret or Prot you can level up.
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Re: Are all specs valid?

by Ivo » Tue Mar 03, 2015 9:03 am

Yes all specs are valid. As warrior you can lvl up as any spec and pvp as any spec and raid as any spec, been there done that. Im sure the same goes with every other class.
Example, as a dps warrior you are used as Offtank in raids (you must have tank gear ofcourse).

Point is, play the class and spec you like and enjoy the game!
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Re: Are all specs valid?

by Bezawit » Tue Mar 03, 2015 9:21 am

Once the debuff cap is increased past 8, I don't see an issue with having 1 Feral. And as long as the Balance druid is willing to farm every possible consumable, they should be able to sustain SF spam.

Prot and Ret are in a rough area since they oom so easily. I honestly am not sure how viable they are if you mana pot on cool down.

Dps warriors were always viable. And once players realized how good stacking Warlocks were (ISB uptime), guild's started bringing one Spriest for Shadow Weaving.
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Re: Are all specs valid?

by Guirssane » Tue Mar 03, 2015 11:04 am

Bezawit wrote:Once the debuff cap is increased past 8, I don't see an issue with having 1 Feral. And as long as the Balance druid is willing to farm every possible consumable, they should be able to sustain SF spam.

Prot and Ret are in a rough area since they oom so easily. I honestly am not sure how viable they are if you mana pot on cool down.

Dps warriors were always viable. And once players realized how good stacking Warlocks were (ISB uptime), guild's started bringing one Spriest for Shadow Weaving.


oomkin is shit cant even get 700 dps at naxx delete it from your mind
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Re: Are all specs valid?

by Putni » Tue Mar 03, 2015 11:50 am

madhorde wrote:So there was this thing about Vanilla like for example all warriors should be only tanks and priests only healers and paladins couldn't heal and druids couldn't tank. Now that 10 years have passed since vanilla started, we the players having learned the classes inside out, can we now actually play all classes/specs in vanilla?


Warriors in decent gear were good DPS, Shadowpriests are viable as PvP and Discipline Priests are pretty good tank healers. A raid can use one Shadowpriest, too, for the locks.

Paladins could only heal and do shitloads of support on the raid, and Druids can offtank in 20 mans but yeah, not much beyond that.

You can play whatever you want but don't expect any raiding guild to just bend over and adapt to your ideas. A Warrior tank is almost always better to have in a raid than a Protection Paladin or a Feral Druid (with very few exceptions), Priests are the best healers when it comes to efficient healing, Shamans are best for melee healing and Druids are the best raid healers after AQ hits (with all the Healing Touch talents and items casting time decreases so much, they are best at keeping general DPS and other healers topped).

Retribution Paladins are generally subpar DPS compared to the normal DPS classes, even if we know of a few exceptions who could get the gear to DPS kind of normally.

Sorry, Vanilla still clusters you into roles, and you either get used to it, or you will be disappointed.
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Re: Are all specs valid?

by Larsen » Tue Mar 03, 2015 11:57 am

Prot paladin is worthless except for AoE tanking a lot of very weak mobs, which is almost never relevant. Even then, a feral tank does AoE tanking just fine and is a much more solid tank than paladin.

Balance druid is just not good enough DPS and has severe mana issues.

Elemental shaman DPS is pretty poor and they don't really have any gear itemized for them. The lack of any spell pushback protection also makes things awkward in some fights, and makes them pretty much not viable at all for PvP.

Ret paladin and enhancement shaman is low DPS but some utility and a good holder of the Nightfall axe for its proc. Some raids accept one, but they're very weak PvE specs and I would question the sanity of anyone who insists on playing a ret/enh in PvE.

Of all the hybrid specs, feral is the most valid one. You shouldn't try to play pure DPS or pure tank feral, but you can make some great mixed builds like tank/DPS hybrid or tank/resto which give up practically nothing from either role and can do both just fine. One of the most proven druid healing builds is actually 30 feral and 21 resto. A druid also brings incredible utility in battle rez and innervate. Every guild should consider having at least one feral druid, assuming the druid is willing to play a dual role.
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Re: Are all specs valid?

by madhorde » Tue Mar 03, 2015 12:13 pm

Putni wrote:
madhorde wrote:So there was this thing about Vanilla like for example all warriors should be only tanks and priests only healers and paladins couldn't heal and druids couldn't tank. Now that 10 years have passed since vanilla started, we the players having learned the classes inside out, can we now actually play all classes/specs in vanilla?


Warriors in decent gear were good DPS, Shadowpriests are viable as PvP and Discipline Priests are pretty good tank healers. A raid can use one Shadowpriest, too, for the locks.

Paladins could only heal and do shitloads of support on the raid, and Druids can offtank in 20 mans but yeah, not much beyond that.

You can play whatever you want but don't expect any raiding guild to just bend over and adapt to your ideas. A Warrior tank is almost always better to have in a raid than a Protection Paladin or a Feral Druid (with very few exceptions), Priests are the best healers when it comes to efficient healing, Shamans are best for melee healing and Druids are the best raid healers after AQ hits (with all the Healing Touch talents and items casting time decreases so much, they are best at keeping general DPS and other healers topped).

Retribution Paladins are generally subpar DPS compared to the normal DPS classes, even if we know of a few exceptions who could get the gear to DPS kind of normally.

Sorry, Vanilla still clusters you into roles, and you either get used to it, or you will be disappointed.

This is why I dislike Vanilla, because all specs should be valid, a Prot Paladin should be as much as requested as a protection warrior is in raids.
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Re: Are all specs valid?

by Penumbra » Tue Mar 03, 2015 12:45 pm

Back in the days Shadow priestsin pvp were devastating with SW:P . They had insane amount of hp
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