Alterac Valley - What the hell?

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Alterac Valley - What the hell?

by gussman » Thu Oct 08, 2015 8:12 pm

I have a few concerns about AV.
Before we begin, just spontaneously before I came here, I heard all this chatter about AV not being doable and it being broken. I was like "meh can't be that bad can it?" I was wrong.


#1 Mines. Just why? Theoretically spoken, is there an invisible neutral gnome, teleporting around setting them up? (HEHE ALL SET!)?
Whose idea was it? What went through your head?
"HEHE, LET'S PUT MINES EVERYWHERE THAT MUST BE FUN."(?)

#2 No Reinforements. Makes it extremely boring with tedious turtles especially at the bridge.
No score to see, harder to know who's leading, dull gameplay.
Without reinforements, one cannot win by killing the enemy (aka turtle strat).

#3 Alliance's base impenetrable. No further explanation needed, but for the sake of it..
Elites everywhere. Elites at SP. Where is Horde's elite at FW?
Elites in bunkers + rangers attacking you to prevent capping.
Meanwhile, Alliance can walk in calmly, stand behind an edge/wall, cap it. Ez life.

#4 Rangers. Not being removed after capping a bunker. I am not sure this is blizzlike or not. Either way it should be fixed - remove them after the bunker is capped. If not, you're making it x1000 times harder for the Horde, just as everything else, with the elites.
It would be literally heartless to keep them after cap, as it is now.
On Feenix, you could at least spirit run to cap bunkers and disabling the insignia grab.
Sure it was annoying because people abused it, but you learn to adjust, which I will NOT do to this.
One cannot simply adjust to this shit, seriously. It takes to long, it's boring as hell, it gives you NOTHING.
People don't like losing. Be fair or no game. People will quit unless you do something about it, like me.

#5 Insignias. While AV being as broken as it is/could ever possibly be - why the hell would you be so heartless as to remove the insignias so that you cannot possibly spirit/corpserun to cap bunkers?
This is actually blizzlike but still. It provides boring, dull and easily predictable gameplay. Frost mage anyone?

I'm sure there are many more things to cover but that's the main things I've discovered for myself for now.

In short - what the hell? Fix or Quit.
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Re: Alterac Valley - What the hell?

by 50shadesofayyy » Thu Oct 08, 2015 8:47 pm

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Re: Alterac Valley - What the hell?

by Errrrrrrrrrrrrrrrrr » Thu Oct 08, 2015 8:55 pm

gussman wrote:In short - what the hell? Fix or Quit.


cy@
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Re: Alterac Valley - What the hell?

by Mryul » Thu Oct 08, 2015 9:21 pm

lol. i don't think vanilla is for you. don't play if it if you're a retail casual
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Re: Alterac Valley - What the hell?

by gussman » Thu Oct 08, 2015 9:28 pm

Didn't expect much of this community anyway.
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Re: Alterac Valley - What the hell?

by gotmilk0112 » Thu Oct 08, 2015 9:30 pm

http://us.battle.net/wow/en/game/patch-notes/6-0

I think you'd be better off there, OP.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
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Re: Alterac Valley - What the hell?

by Xylon666Darkstar » Thu Oct 08, 2015 9:38 pm

Welcome to vanilla blizzlike AV. This is not Peenix. Go back if you don't like it, or learn to play.

Btw, have three chars av exalted as Horde. Get good, play smart.
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Re: Alterac Valley - What the hell?

by gussman » Thu Oct 08, 2015 9:39 pm

I also remember someone saying 'if you want to win - play Alliance'.
At first I kinda threw it off as nonsense. 'Horde can win too, I thought'.
That's kind of my point here. It's very unbalanced and so far I've only seen the typical Alliance troll reply.
Hey, hope you enjoy your free wins by NPCs. Admirable.
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Re: Alterac Valley - What the hell?

by gotmilk0112 » Thu Oct 08, 2015 9:43 pm

crying_baby.jpg
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
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Re: Alterac Valley - What the hell?

by zzxx » Thu Oct 08, 2015 10:05 pm

gotmilk0112 wrote:crying_baby.jpg
Time and space, it's a crossroad through a gate, where do you go?
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