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Two realms ?

PostPosted: Wed Mar 04, 2015 2:21 pm
by golem
At the wow release in 2005, blizzard created multiple realms and decided the good respawnrate the first months to prevent that players eat each other.
In the situation of the server, he would have done the same thing beause what matters is enjoying the game and good atmosphere between players.

Nostalrius let the players aimlessly wandering, stealing mobs or playing the fool spammer, it's a strange idea... The first month will determine the mood of the server, you might regret it.

Why dont you make two realms or/and increase respawnrate ?
Otherwise you did a good job

Re: Why Nostalrius is not Blizzlike

PostPosted: Wed Mar 04, 2015 2:27 pm
by Mulen
get over it already !

Re: Why Nostalrius is not Blizzlike

PostPosted: Wed Mar 04, 2015 2:54 pm
by pasiutlige
2005 increased respawn rate?

The game got launched, I got in to the hype train and started together with everyone. And let me tell you, the best known fraze I remember was:
"WORLD SERVER DOWN"

Seriously, it crashed, computers lagged like hell because of player overload, and 900ms latency was sthe pinacle of gaming as it seemed than. Mobs didn't respawn fast at all.

golem wrote:Nostalrius let the players aimlessly wandering, stealing mobs or playing the fool spammer


But most people than actually wandered off... World was a huge place for its time, cities were enormous, and getting lost in Ironforge was nothing but another day in warcraft.

Half the time I spent in Queue, the other half fought for creatures to kill. And oh boy, you have no idea what happened when we finaly reached STV. Bones, bones everywhere. So much bones it actually laged even more. And not only bones, but bodies of not resurected players too. Nobody had any real information about game, so everything we did was here on spot and improvised.

You know nothing.

Re: Why Nostalrius is not Blizzlike

PostPosted: Wed Mar 04, 2015 2:58 pm
by eotrampage
half the people on this server dont even seem to know what blizzlike means...

And blizzlike isnt a good thing in half the cases lol or wed still be playing there

Re: Why Nostalrius is not Blizzlike

PostPosted: Wed Mar 04, 2015 2:59 pm
by eotrampage
pasiutlige wrote:2005 increased respawn rate?

The game got launched, I got in to the hype train and started together with everyone. And let me tell you, the best known fraze I remember was:
"WORLD SERVER DOWN"

Seriously, it crashed, computers lagged like hell because of player overload, and 900ms latency was sthe pinacle of gaming as it seemed than. Mobs didn't respawn fast at all.

golem wrote:Nostalrius let the players aimlessly wandering, stealing mobs or playing the fool spammer


But most people than actually wandered off... World was a huge place for its time, cities were enormous, and getting lost in Ironforge was nothing but another day in warcraft.

Half the time I spent in Queue, the other half fought for creatures to kill. And oh boy, you have no idea what happened when we finaly reached STV. Bones, bones everywhere. So much bones it actually laged even more. And not only bones, but bodies of not resurected players too. Nobody had any real information about game, so everything we did was here on spot and improvised.

You know nothing.



server crashes were mostly because of world pvp. I was there at launch, never had to wait 15-30 minutes on my first kill there like it is here on bad hours.

Re: Why Nostalrius is not Blizzlike

PostPosted: Wed Mar 04, 2015 3:01 pm
by Szabinger
golem wrote:At the wow release in 2005, blizzard created multiple kingdoms and multiplied respawnrate the first months to prevent that players eat each other.
In the situation of the server, he would have done the same thing beause what matters is enjoying the game and good atmosphere between players.

Nostalrius let the players aimlessly wandering, stealing mobs or playing the fool spammer, it's a strange idea... The first month will determine the mood of the server, you might regret it.

You may have 5k players online but i think you're spoiling it.
If you want to be blizzlike make two realms and increase respawnrate.
Otherwise you did a good job


Sorry but this is not true. They didn't increase respawn rate, and there were no such system, that increased it based on the amount of players in the zone. That was implemented after BC. So get over it already.

Re: Why Nostalrius is not Blizzlike

PostPosted: Wed Mar 04, 2015 3:09 pm
by Penumbra
Everybody who complain about this is just BAD at the game. Most people doesnt have problem witaj that and continue having fun. Play harder! peace

Re: Why Nostalrius is not Blizzlike

PostPosted: Wed Mar 04, 2015 3:13 pm
by Ivina
golem wrote:At the wow release in 2005, blizzard created multiple kingdoms


True, and I agree Nostalrius should have done the same, in order to have servers similar in size with retail servers (2.5k ppl from what I ve read).
That would only have required to... be a soothsayer!
When it was time to prepare a 2nd server, several weeks before launch, who would have guessed that 5k people would rush this server?
I am sure admins expected at most 2k players.
And now, after launch, is it still possible to split population? I don't think so...

golem wrote: and multiplied respawnrate the first months


False. There were just half less people per server, that's it. Adaptive respawnrates only came at BC.

Re: Why Nostalrius is not Blizzlike

PostPosted: Wed Mar 04, 2015 3:20 pm
by eotrampage
Penumbra wrote:Everybody who complain about this is just BAD at the game. Most people doesnt have problem witaj that and continue having fun. Play harder! peace


Nothing in WoW is hard, get of your high horse noob

Re: Why Nostalrius is not Blizzlike

PostPosted: Wed Mar 04, 2015 3:29 pm
by Shadowlurk
eotrampage wrote:
Penumbra wrote:Everybody who complain about this is just BAD at the game. Most people doesnt have problem witaj that and continue having fun. Play harder! peace


Nothing in WoW is hard, get of your high horse noob

You mean nothing in retail WoW is hard.

Vanilla is a different beast.