Herb Spawn Rate and Population

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Herb Spawn Rate and Population

by zmandude24 » Fri Oct 30, 2015 2:36 am

I know the herb respawn rate is the same as in retail, but there is one issue. The average retail server had 3k players at peak hours at most, while this server has 10k at peak hours. So that means that we have an effective spawn rate of 30% of retail's. How are we supposed to afford flasks for raiding if we have full-time jobs? I know vanilla is a time sink but this is insane. I run a casual raid team and it's difficult to even get the tanks flasks. I can barely afford ONE flask per week as MT alone since I have a full-time job and not much time for farming. This will become much worse when Naxx is released, since flasks are mandatory there. How will people be able to progress in Naxx when flask prices will be several hundred gold a piece (they are already 100g)? I know Naxx is a long way off but if they don't do shit like they are continuing to do, that is what is going to happen.
zmandude24
Sergeant Major
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Re: Herb Spawn Rate and Population

by Vorfidus » Fri Oct 30, 2015 3:01 am

Why not use the full 17 page thread that already exists?
viewtopic.php?f=5&t=14334

zmandude24 wrote:I can barely afford ONE flask per week as MT alone since I have a full-time job and not much time for farming.


So you're the MAIN TANK for your guild, and they make you pay for your own flasks? LOL.
The level of whining about bans on the forums is at an all time industrial level.
Vorfidus
Stone Guard
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Re: Herb Spawn Rate and Population

by sojs » Fri Oct 30, 2015 5:34 pm

spawn rate is fine
sojs
Senior Sergeant
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Re: Herb Spawn Rate and Population

by Pottu » Fri Oct 30, 2015 5:42 pm

Greetings,

as Vorfidus said, please use the existing thread.

The GM team.
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Pottu
Game Master
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