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Changers on Nost compared to orginal Vanilla

PostPosted: Thu Nov 26, 2015 1:26 pm
by Lightshadow86
any place I can see the small changes on Nost compared to orginal vanilla?

I played in Vanilla, and quite a lot of things I noticed. Is there any place I can see full list?

like paladin judgements?
and several tooltips

Re: Changers on Nost compared to orginal Vanilla

PostPosted: Thu Nov 26, 2015 5:25 pm
by Dreez
here's the full list:
talents, spells + map are the same as in patch 1.12.1
raids, items and most quests are the same as in patch 1.6

patch 1.7 with quite a few changes is coming on sunday

Re: Changers on Nost compared to orginal Vanilla

PostPosted: Thu Nov 26, 2015 5:34 pm
by Setup
I tried making a thread of the differences once. Viper confused it for a bug report/complaint and locked it. :(

Most of the differences are 'bugs' that are fixed in this version, like sentry totem allowing you to float mid-air.

Some of the differences are things that just got changed or added along the way. Like the addition of raid symbol markers to the game (skull triangle circle, etc.) Really fun to do Garr without those in the game. Or when they added the mechanic of raid bosses putting the entire instance in combat (so you couldn't have 1 person stay out of the boss fight and rez people who died.)

There's also some stuff Nost just didn't replicate, for whatever reason, like black lotus being BOP, or the period of time when flasks didn't persist through death. Oh, and I'm pretty sure jujus should be horde only until like 1.11