Increasing Population
Posted: Fri Jan 29, 2016 1:45 am
So this post is purely constructive and about trying to preserve the server. Whether it's player idea's/thoughts or if mods reply to this forum of what actions their taking as we speak.
Note: I made my account way before last week, rolled a horde mage to level 8 but got bored, and stopped. I just had other games at the time to play.
As a new player coming to the server about last week, and getting to level 22 on Alliance with my brand new Hunter. Here's my newb review of the server from a newbro coming to the server.
1) The massive amount of players online, and accounting for lower levels is great to see and makes your eyes sparkle, and specially for a private server at that. So great job there. But here is the issue to this such amazing feature of the server, there's two parts to it.
a) Once the server starts getting 7-8k+ players currently logged in and playing from the /who function in-game, you can notice slight delays and stutter lag. Then once it gets close to 9k or more, the lag is clearly visible even when your client MS says 90-110 (US NEast player) it feels like it should say 150+. It's playable thru this lag but it's just a hindrance and the dev's do a great job to even keep it stable at the amount of players it reaches. But as the server keeps getting more and more popular that number will rise, and that means the lag will get worse.
b) Secondly is the normal issues. Even with fast spawns that comes with it being good and bad. Fast spawns at locations like Westfall, Elewyn Forest, etc are good for fast spawns since their is always population there. But once you get to 20-30 the as fast spawns can sometime just outright kill you depending on your class since you won't be able to kill fast enough and pull at a safe speed, and before you know it you'll be getting spawned on and pull to many then die from it. Idk about 30+ since I haven't reached there yet but I'm not sure if that's a issue there, if so and similar things happen then please comment about it.
Along with just questing/spawning issues is just the huge numbers of people in general of the opposing faction. Some zones basically become unplayable for being a PvP server. I leveled during live Wrath times when the game had the highest sub count in WoW history, and I don't even remember leveling back then being this bad with world PvP as it is on this server alone. I don't care about being ganked, I accept that its a PvP server and I'll be doing ganking myself when I get higher to pay back for the ganking I suffered, just a vicious cycle. But when zones just get raided by 1 full group of bored 60's or 50's in a starter zone, 10-20 or 20-30 zones it kinda gets to the point of "really bro?". Like I'd just like to level and play the game. But then you'll say find a different zone your level? But nooo their everywhere, and world is out of hand most of the time. Time played on my 22 hunter is 1 day and a half, it would be a lot shorter if my time wasn't spent being camped in a zone while leveling so much. PvP realms are fun but not when overpopulation makes it hard to even level in a different zone that you're currently in. Remember there's only 2-3 zones per level bracket for quests. Most of the time just two, and the higher you get it becomes only one.
2) PvP Realms based on region?
a) So what I mean would be NA would have their own PvP realm, and have CA and SA also combined but have the same rule as right now that English is the common language that has to be spoken in World/Trade/Zone chats.
EU would have their own and be combined with RU to make one realm.
Lastly have CN, KR, TW, JP, etc on one separate realm.
BUT only do the above if the populations can with stand a server on their own. Meaning the population would have to be big enough to even consider having their own realm, so the AH would be normal, raiding would be able to happen at all times during their region specific time zones, so that would allow for their own community to thrive.
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This idea probably has been thought of already I bet but if the number keeps getting higher and higher above 13,000 at some of the extreme peak times then think of it if the server reaches 15,000 or 20,000 players at the extreme peak hours. Then the normal player base at ALL hours would increase as well to a 10,000 norm. If the server keeps getting popular and keeps thriving with the amazing team it has behind it, then eventually the server/hardware won't be able to keep up and something has to be done. Why not think of idea's now rather then later when the time is to late?
So far the idea I have above in #2 a) is the only thing I have thought of. Other then splitting based on regions would just have a 2nd realm and have population limits on both. Having 6,000-8,000 pop caps wouldn't that bad if the peak is 13,000 thus far. That's literally half and half in each PvP realm. The biggest fear I have even saying these things is if this was to be put in place, there's a good chance people would quit since it would spilt the population to be forced into two realms. Then you would run into the problem of people only wanting to play on server one because it has the better guilds, well now you have a issue with queue times and the second server doesn't become full because the "good" guilds and all the cool stuff happens on server one.
Thought of this second idea just now but I don't know how good it is either. What if players from the PvP server was given a option to transfer into the PvE server? But the option is only one way, you can't swap back, so this would not allow gold farming then swapping over with the gold, or leveling in the PvE server with less population then swapping back over at 60.
I don't know, what do you guys think? The increasing population is great for Nostalrius as a whole but for the server itself will be bad in the long run if it becomes to overpopulated where you can't get anything done. Specially something so basic as leveling for new players or current player alts, leveling will become near impossible with crowded zones, and never ending zone camping by bored 60's.
Note: I made my account way before last week, rolled a horde mage to level 8 but got bored, and stopped. I just had other games at the time to play.
As a new player coming to the server about last week, and getting to level 22 on Alliance with my brand new Hunter. Here's my newb review of the server from a newbro coming to the server.
1) The massive amount of players online, and accounting for lower levels is great to see and makes your eyes sparkle, and specially for a private server at that. So great job there. But here is the issue to this such amazing feature of the server, there's two parts to it.
a) Once the server starts getting 7-8k+ players currently logged in and playing from the /who function in-game, you can notice slight delays and stutter lag. Then once it gets close to 9k or more, the lag is clearly visible even when your client MS says 90-110 (US NEast player) it feels like it should say 150+. It's playable thru this lag but it's just a hindrance and the dev's do a great job to even keep it stable at the amount of players it reaches. But as the server keeps getting more and more popular that number will rise, and that means the lag will get worse.
b) Secondly is the normal issues. Even with fast spawns that comes with it being good and bad. Fast spawns at locations like Westfall, Elewyn Forest, etc are good for fast spawns since their is always population there. But once you get to 20-30 the as fast spawns can sometime just outright kill you depending on your class since you won't be able to kill fast enough and pull at a safe speed, and before you know it you'll be getting spawned on and pull to many then die from it. Idk about 30+ since I haven't reached there yet but I'm not sure if that's a issue there, if so and similar things happen then please comment about it.
Along with just questing/spawning issues is just the huge numbers of people in general of the opposing faction. Some zones basically become unplayable for being a PvP server. I leveled during live Wrath times when the game had the highest sub count in WoW history, and I don't even remember leveling back then being this bad with world PvP as it is on this server alone. I don't care about being ganked, I accept that its a PvP server and I'll be doing ganking myself when I get higher to pay back for the ganking I suffered, just a vicious cycle. But when zones just get raided by 1 full group of bored 60's or 50's in a starter zone, 10-20 or 20-30 zones it kinda gets to the point of "really bro?". Like I'd just like to level and play the game. But then you'll say find a different zone your level? But nooo their everywhere, and world is out of hand most of the time. Time played on my 22 hunter is 1 day and a half, it would be a lot shorter if my time wasn't spent being camped in a zone while leveling so much. PvP realms are fun but not when overpopulation makes it hard to even level in a different zone that you're currently in. Remember there's only 2-3 zones per level bracket for quests. Most of the time just two, and the higher you get it becomes only one.
2) PvP Realms based on region?
a) So what I mean would be NA would have their own PvP realm, and have CA and SA also combined but have the same rule as right now that English is the common language that has to be spoken in World/Trade/Zone chats.
EU would have their own and be combined with RU to make one realm.
Lastly have CN, KR, TW, JP, etc on one separate realm.
BUT only do the above if the populations can with stand a server on their own. Meaning the population would have to be big enough to even consider having their own realm, so the AH would be normal, raiding would be able to happen at all times during their region specific time zones, so that would allow for their own community to thrive.
_____________________________________________
This idea probably has been thought of already I bet but if the number keeps getting higher and higher above 13,000 at some of the extreme peak times then think of it if the server reaches 15,000 or 20,000 players at the extreme peak hours. Then the normal player base at ALL hours would increase as well to a 10,000 norm. If the server keeps getting popular and keeps thriving with the amazing team it has behind it, then eventually the server/hardware won't be able to keep up and something has to be done. Why not think of idea's now rather then later when the time is to late?
So far the idea I have above in #2 a) is the only thing I have thought of. Other then splitting based on regions would just have a 2nd realm and have population limits on both. Having 6,000-8,000 pop caps wouldn't that bad if the peak is 13,000 thus far. That's literally half and half in each PvP realm. The biggest fear I have even saying these things is if this was to be put in place, there's a good chance people would quit since it would spilt the population to be forced into two realms. Then you would run into the problem of people only wanting to play on server one because it has the better guilds, well now you have a issue with queue times and the second server doesn't become full because the "good" guilds and all the cool stuff happens on server one.
Thought of this second idea just now but I don't know how good it is either. What if players from the PvP server was given a option to transfer into the PvE server? But the option is only one way, you can't swap back, so this would not allow gold farming then swapping over with the gold, or leveling in the PvE server with less population then swapping back over at 60.
I don't know, what do you guys think? The increasing population is great for Nostalrius as a whole but for the server itself will be bad in the long run if it becomes to overpopulated where you can't get anything done. Specially something so basic as leveling for new players or current player alts, leveling will become near impossible with crowded zones, and never ending zone camping by bored 60's.