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why all the bosses are so freaking easy ?

PostPosted: Mon Mar 07, 2016 2:05 am
by netameta
I've been watching several streams the last 2 weeks.

Why does all the bosses - including BWL looks so easy..

Most MC raids - raggy doesnt immerses no adds come - raggy use to merge even with people had BWL, or AQ gear.
BWL people avoid tactics and still kill bosses..

This doesnt feel like vanilla at all - for some reason it seems all bosses die way way to quick, do not enough damage (or the players have more hp)... this feels easier then current wow content which it definitely wasnt !

Ragnaross, BWL, used to be hard.

Re: why all the bosses are so freaking easy ?

PostPosted: Mon Mar 07, 2016 4:13 am
by Pottu
You have been watching the streams of relatively decent guilds. The guilds that struggle heavily in BWL or especially in MC seldom publicize their ventures. Believe me, even Molten Core is not a piece of cake to all of the raiding guilds on the PvP realm.

Re: why all the bosses are so freaking easy ?

PostPosted: Mon Mar 07, 2016 5:42 am
by karndogg
its cause its 2016 and everyone solved wow. thats why you dont see anyone with dungeon set tier 0 and everyone has truestrike shoulders

Re: why all the bosses are so freaking easy ?

PostPosted: Mon Mar 07, 2016 6:25 am
by Dr. Doom
karndogg wrote:its cause its 2016 and everyone solved wow. thats why you dont see anyone with dungeon set tier 0 and everyone has truestrike shoulders


Pretty much. Every raiding guild uses add-ons that tells them what to do, add-ons that decurse for them, they all read guides written by people who rather than let others learn, ruined the experience by spoiling every detail of the fights and published it all, along with one (not the only mind you) way to kill them.

Add on top of this that the 1.12 talents are far superior to the 1.0 talents that Molten Core was shipped with and designed around, along with raid mechanics being more straightforward and simple than what we got in wotlk or so, and you get the result you get.

In short, the fights aren't truly hard and the community is filled with minmaxing toxic people, who will simply tell you what spec to use, what to gear to use, where to stand, what spells to use, what spells to not use, etc. One thing that appealed to me from a vanilla server was it being possible to play the game fresh and maybe live all those stories about learning mistakes. The way people operate here, simply makes it impossible to have that and frankly, raiding becomes very unappealing. It's like a poorman's version of the mythic raiding scene in retail, with datamining and world first competitions.

Re: why all the bosses are so freaking easy ?

PostPosted: Mon Mar 07, 2016 7:59 am
by Hammersplat
I would be up for a retro raid. 5 of each class all wearing T0. +22 intellect enchants of course, no + healing.

Re: why all the bosses are so freaking easy ?

PostPosted: Mon Mar 07, 2016 8:30 am
by Synesthesia
Dr. Doom wrote: Every raiding guild uses add-ons that tells them what to do, add-ons that decurse for them, they all read guides written by people who rather than let others learn, ruined the experience by spoiling every detail of the fights and published it all, along with one (not the only mind you) way to kill them.


All the average raiding guilds use guides and all that. All the good guilds on this server not only can develop, buthave developed new and altered existing strats for all bosses. Just because they have addons that give them stats like who needs to be decursed or an estimated amount of threat or whatever doesn't mean that they can execute and that's why there are good guilds and bad guilds. You can't just go in a raid with 40 people and hope things work, people still have to do their job, and that will become extremely apparent when aq40 comes out and threads like these won't exist.

AQ40 and Naxx: omg why are all the bosses so hard pls nerf them nostalrius pls

Re: why all the bosses are so freaking easy ?

PostPosted: Mon Mar 07, 2016 8:56 am
by Hammersplat
Synesthesia wrote:AQ40 and Naxx: omg why are all the bosses so hard pls nerf them nostalrius pls


idk about Naxx, but i remember our guild having a huge fight because we didn't go to Onyxia first before AQ40. About a third of the guild still didn't have their T2 helm and we were a few bosses into AQ40. We were wearing a mix of T1 and T2 and 5 of each class and we killed a couple of new bosses each week until we got stuck on the twin emps. Our realm was one of the last to open, i think that AQ will be easier than we remember.

edited cause i also remember we did AQ40's first bosses, cause they were easier than killing Nefarian (and we couldn't kill him at that time.) Most guilds have been killing Nefarian for a while now so i think we all remember AQ40 being hard but we didn't have the gear or knowledge that we have now.

Re: why all the bosses are so freaking easy ?

PostPosted: Mon Mar 07, 2016 9:08 am
by St0rfan
netameta wrote:I've been watching several streams the last 2 weeks.

Why does all the bosses - including BWL looks so easy..

Most MC raids - raggy doesnt immerses no adds come - raggy use to merge even with people had BWL, or AQ gear.
BWL people avoid tactics and still kill bosses..

This doesnt feel like vanilla at all - for some reason it seems all bosses die way way to quick, do not enough damage (or the players have more hp)... this feels easier then current wow content which it definitely wasnt !

Ragnaross, BWL, used to be hard.


A guild raid where everyone have pre-raid bis, full enchants and full consumables will kill rag before the first dive.

2005:
- Noone used pre-raid bis gear. Warriors in valor gear etc.
- Noone used addons (bigwigs, decursive etc)
- Noone knew how to spec efficiently.
- Noone stacked consumables
- Noone used optimal enchants.
- Noone knew the tactics and mechanics of the bosses.
- Most people who played wow had never played an MMO before.

2016:
- Pre-raid bis is required by most guilds.
- Bigwigs is required by most guilds
- Class leads of most guilds will make sure people dont have a shitty spec.
- Consumables are required by most guilds.
- Optimal enchants is required by most guilds.
- Most people know the tactics.
- Most people have played several MMOs before.

Synesthesia wrote:
Dr. Doom wrote: Every raiding guild uses add-ons that tells them what to do, add-ons that decurse for them, they all read guides written by people who rather than let others learn, ruined the experience by spoiling every detail of the fights and published it all, along with one (not the only mind you) way to kill them.


All the average raiding guilds use guides and all that. All the good guilds on this server not only can develop, buthave developed new and altered existing strats for all bosses. Just because they have addons that give them stats like who needs to be decursed or an estimated amount of threat or whatever doesn't mean that they can execute and that's why there are good guilds and bad guilds. You can't just go in a raid with 40 people and hope things work, people still have to do their job, and that will become extremely apparent when aq40 comes out and threads like these won't exist.

AQ40 and Naxx: omg why are all the bosses so hard pls nerf them nostalrius pls


I am quite sure there will be atleast 4-5 guilds that clear AQ40 the first night and another 10 guilds who clear it the first week. The only fights who are actually hard in AQ40 is twin emps and C'thun.

Re: why all the bosses are so freaking easy ?

PostPosted: Mon Mar 07, 2016 9:22 am
by Dr. Doom
St0rfan wrote:2016:
- Pre-raid bis is required by most guilds.
- Bigwigs is required by most guilds
- Class leads of most guilds will make sure people dont have a shitty spec.
- Consumables are required by most guilds.
- Optimal enchants is required by most guilds.
- Most people know the tactics.
- Most people have played several MMOs before.


Exactly my point. There's no discovery point to it. If any person joins today's vanilla private servers telling himself "Oh, maybe I should discover this game by myself" it's just impossible. It truly ressembles more a corporation that reassesses internal procedures only if there is a credible chance of quarterly profit rising by a small percentile; for the rest, you simply fall in line and do what you're told following the proven procedure.

Begs the question, why play this at all instead of mythic competitions for world firsts in retail? Those are current (no guides done to copy) and relevant and guilds that engage in it get some sponsorship ad deals or something. And if there's something people agree upon, is that it's (strictly speaking) harder and takes more wipes.

Re: why all the bosses are so freaking easy ?

PostPosted: Mon Mar 07, 2016 9:37 am
by St0rfan
Dr. Doom wrote:Exactly my point. There's no discovery point to it. If any person joins today's vanilla private servers telling himself "Oh, maybe I should discover this game by myself" it's just impossible. It truly ressembles more a corporation that reassesses internal procedures only if there is a credible chance of quarterly profit rising by a small percentile; for the rest, you simply fall in line and do what you're told following the proven procedure.

Begs the question, why play this at all instead of mythic competitions for world firsts in retail? Those are current (no guides done to copy) and relevant and guilds that engage in it get some sponsorship ad deals or something. And if there's something people agree upon, is that it's (strictly speaking) harder and takes more wipes.


Most people here play in order to clear the content they didnt clear in vanilla. Vaelstrasz for example was called "the guild killed" because most guilds simply couldnt kill him and would disband out of frustration after wiping months on him only because they didnt do the above mentioned things. I dont believe most people want to re-live that aspect of vanilla. My guild went into blackwing lair expecting to wipe on Vaelstrasz for weeks, it was quite a relief when we killed him on our first try.