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Dual Wield miss chance quest

PostPosted: Wed Apr 15, 2015 5:50 pm
by Sokar408
I know that prior to 1.8, dual wielding had a hard cap of 19% miss. That is that no matter how much +hit you had, you'd always have at least 19% miss chance. Is that the chance in the version we are playing here on Nos?

Re: Dual Wield miss chance quest

PostPosted: Wed Apr 15, 2015 6:00 pm
by nervous
Sokar408 wrote:I know that prior to 1.8, dual wielding had a hard cap of 19% miss. That is that no matter how much +hit you had, you'd always have at least 19% miss chance. Is that the chance in the version we are playing here on Nos?


That never existed, so no.

Re: Dual Wield miss chance quest

PostPosted: Wed Apr 15, 2015 6:15 pm
by Kourskaya
nervous wrote:
Sokar408 wrote:I know that prior to 1.8, dual wielding had a hard cap of 19% miss. That is that no matter how much +hit you had, you'd always have at least 19% miss chance. Is that the chance in the version we are playing here on Nos?


That never existed, so no.


This is why it's so hard to get vanilla mechanics implemented properly, people don't even bother to research.

http://www.wowwiki.com/Dual_wield

Second section, second and third paragraph. ;)

Re: Dual Wield miss chance quest

PostPosted: Wed Apr 15, 2015 6:23 pm
by Youfie
nervous wrote:That never existed, so no.

Check your facts :).

Patch 1.8 wrote:Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding.


To the OP : unless otherwise stated, all talents, spells and game mechanics in general are 1.12. There are a few exceptions (e.g. 8 debuff slots) the Staff made, but I don't think it's going to happen, and the current state of the +hit mechanic on dual wielding is probably 1.12 (haven't checked properly yet though).

Re: Dual Wield miss chance quest

PostPosted: Wed Apr 15, 2015 6:33 pm
by nervous
Youfie wrote:
nervous wrote:That never existed, so no.

Check your facts :).

Patch 1.8 wrote:Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding.


To the OP : unless otherwise stated, all talents, spells and game mechanics in general are 1.12. There are a few exceptions (e.g. 8 debuff slots) the Staff made, but I don't think it's going to happen, and the current state of the +hit mechanic on dual wielding is probably 1.12 (haven't checked properly yet though).


Well son of a bitch. I'll just go eat shit then.