[Question] Hit Chance Addon

[Question] Hit Chance Addon

by illutian » Mon Sep 14, 2015 4:04 am

I find it hard to believe there was never a hit chance (spell, ranged, melee) addon for 1.12.1, but I've looked through the addon archive I have and haven't found any that deal with Melee; just spells.

So I ask the community, is there one?

EDIT:

Preferably one that doesn't use FUBAR...I prefer TitanPanel.
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illutian
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Re: [Question] Hit Chance Addon

by Overtime » Mon Sep 14, 2015 7:10 am

TheoryCraft

/tc
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Re: [Question] Hit Chance Addon

by illutian » Mon Sep 14, 2015 3:58 pm

Overtime wrote:TheoryCraft

/tc


That's what I've been using the display damage values. I looked and only saw "Average Hit", which isn't the hit rate but the average it'll hit for.

Here's the TOC:
Code: Select all
## Interface: 11200
## Author: Aelian
## Title: TheoryCraft
## Notes: Tells you everything about an ability, right on the tooltip.
## Version: 1.06.5
## SavedVariablesPerCharacter: TheoryCraft_Settings
## SavedVariables: TheoryCraft_SetBonuses, TheoryCraft_MitigationMobs, TheoryCraft_MitigationPlayers
## DefaultState: enabled
TheoryCraft.xml
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Re: [Question] Hit Chance Addon

by Central » Mon Sep 14, 2015 7:44 pm

Hit the Vitals tab.

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Re: [Question] Hit Chance Addon

by illutian » Mon Sep 14, 2015 8:15 pm

That's just the +hit from gear (afaik). I was hoping there was an addon that would tell you the exact chance you have to hit.

...Right now I have to pull from memory that 2Hand needs like 5% +Hit for the soft cap.
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Re: [Question] Hit Chance Addon

by Overtime » Mon Sep 14, 2015 9:23 pm

PvE: 17% spell hit, 8.6% physical hit
PvP: 3% spell hit, 5% physical hit

Then there's spell penetration, atm only AV ring afaik but AQ and later on it starts appearing.
There is always 1% miss in vanilla. I'm not certain of PvP spell hit but that's my memory.
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