does anyone have information on whether the "removable" argument of "UnitDebuff" is working correctly?
If I understood the API correctly the argument is added like this:
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UnitDebuff("unit", 1,16,1)
or to make it clearer
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i=1,16,1 UnitDebuff("unit", i)
where the last "1" is the removable argument and 1,16 is the debuff slot range (yes, I know it should be 1,8 atm but that shouldn't matter)
However it seems to always return all debuff types, not only magic / poison but also generally unremovable debuff types like "Deserter" or "Resurrection Sickness"
macros I tested this with:
printing debuff icon information:
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/run for i=1,16,1 do local D= UnitDebuff("target",i); if D then ChatFrame1:AddMessage(D) end end
targeting players with debuffs
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/run local i=1,16,1 repeat TargetNearestFriend() until UnitDebuff("target", i) or UnitIsUnit("target", "player")==1
just added a second condition if no nearby friend has any debuff to avoid the client from crashing
is it bugged or am I just missing something?
ps: according to this http://vanilla-wow.wikia.com/wiki/API_UnitDebuff and no errors being returned the removable argument should be implemented