Are modifiers available in vanilla macros? I am trying to make an attack and pet attack modifed macro:
/cast [nomod] Attack
/cast [mod:shift] Hunter's Mark
/script [mod:shift] PetAttack(target);
But it isn't working
/run local x = IsShiftKeyDown(); if x == nil then CastSpellByName("Attack") else CastSpellByName("Hunter's Mark)"); end;
|