Working version of MoveAnything?

Working version of MoveAnything?

by Simbl » Tue Jan 12, 2016 8:21 pm

Hi everyone,

I'm searching for a working version of the addon MoveAnything. I've spent a few hours searching, but every download I could find was out of date.

Can someone upload me a version from their addon folder?

Thanks in advance!

Simbl
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Re: Working version of MoveAnything?

by Roadblock » Tue Jan 12, 2016 9:12 pm

This one works fine http://addons.us.to/addon/moveanything

Just needs an update in .toc ## Interface: 11200
or to check the load out of date addons checkbox.
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Re: Working version of MoveAnything?

by Simbl » Wed Jan 13, 2016 10:01 am

Hi Roadblock,
I tried that one too, even with the "load out of date addons" checkbox checked. It didn't work (MoveAnything showed up ingame, but trying to move something just produced error messages).
I will try this update you mentioned.
Thanks so far. :)
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Re: Working version of MoveAnything?

by Roadblock » Wed Jan 13, 2016 10:07 am

Sorry to hear that, it's the one I'm using myself and have had no issues sofar.

What specific frames did you try to move, what error messages (exact error text) did you get?

You can use an addon like ImprovedErrorFrame http://addons.us.to/addon/improvederrorframe or BugSack for easier copy-paste of addon errors.
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Re: Working version of MoveAnything?

by Simbl » Wed Jan 13, 2016 4:40 pm

Well I got the same error message regardles what I tried to move or hide:

Image
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Re: Working version of MoveAnything?

by Roadblock » Wed Jan 13, 2016 9:32 pm

I can think of a couple things but I believe the easiest fix would probably be:
1. Exit game
2. Navigate to <wow_install>\WTF\ with Windows File Explorer
3. Ctrl+F or F3 and search for Moveanything.lua
4. It should return a MoveAnything.lua and MoveAnything.lua.bak, delete them both.
5. Start the game and check if it works now.
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Re: Working version of MoveAnything?

by Simbl » Wed Jan 13, 2016 10:48 pm

Thank you, this worked! :D
One last question: Is it possible to hide the art bar (the gryphons) without hiding the action buttons? When i hide the art bar, the action buttons disappear as well, despite having their own object in the MoveAnything addon...
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Re: Working version of MoveAnything?

by Roadblock » Wed Jan 13, 2016 11:36 pm

Simbl wrote:Thank you, this worked! :D
One last question: Is it possible to hide the art bar (the gryphons) without hiding the action buttons? When i hide the art bar, the action buttons disappear as well, despite having their own object in the MoveAnything addon...

No MoveAnything can't hide the gryphons without modifications to its code.
Gryphons are textures not frames and they're missing some of the frame methods MoveAnything uses.

You can however make a very simple addon to do it.
Create a folder in your AddOns folder named HideGryphons
Create 2 text files inside it and rename them to:
- HideGryphons.toc
- HideGryphons.lua

Make sure you have file extensions showing and the filenames are exact without a .txt extension.

Copy paste this in HideGryphons.toc
Code: Select all
## Interface: 11200
## Title: HideGryphons
## Notes: Hides the gryphons on the default action bars
HideGryphons.lua

and this in HideGryphons.lua
Code: Select all
MainMenuBarLeftEndCap:Hide()
MainMenuBarRightEndCap:Hide()


Save both files and restart your game.
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Re: Working version of MoveAnything?

by Simbl » Thu Jan 14, 2016 8:33 am

Whoa, thanks dude! I'll try that out tonight! :)

Is there maybe a list with the names of the different UI elements? With that, I could hide more elements like the border around the minimap and so on.
This was possible with MoveAntything in Retail WoW (Cata and later) and I always used it to make my UI a little ligther. :)
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Re: Working version of MoveAnything?

by Simbl » Thu Jan 14, 2016 5:28 pm

Never mind, found it with: /print GetMouseFocus():GetName()

:)
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