Poony wrote:How are the CTMod buff and debuff frame called? Anyone knows?
Just not sure what to replace in
local region=getglobal(firstToUpper(unitID).."FrameBuff"..i)
local region=getglobal(firstToUpper(unitID).."FrameDebuff"..i)
Thanks in advance
CTMod should be just "TargetFrameBuff"..i
Karrier wrote:I have the same question as above, but for X-Perl and LunaUnitFrames
where can I check what are those frames called?
type /run message(GetMouseFocus():GetName()) while mouseovering a buff/debuff and you will find what it's called. Then proceed as above.
zipzo wrote:Dear Mr. Schaka,
Please spill the beans on how you changed the default bar texture for health and mana for your default unit frames
, would be much appreciated.
http://www.mediafire.com/download/8p48h ... erface.zipThat's my Vanilla UI. Not really up to date, but I barely play, so I don't really need it. Basically everything but the addon folder are textures that overwrite the default textures. Then the SchakaPvPUI.lua styles them a little bit, but that part doesn't work flawlessly.
Dezzler wrote:hi schaka, like this addon alot but I do have a question..
is it possible to change something in the files that makes the duration cooldown numbers to be abit bigger like a scale etc?
thx in advance
Cooldown.lua, line 69.
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this.text:SetFont(STANDARD_TEXT_FONT, this:GetHeight()/2.8, "OUTLINE");
the this:GetHeight/2.8 part is the size. You can hard code it, by replacing the whole thing with say 18 or 24, or 5. Instead you can also modify the 2.8 (making it smaller will result in a bigger size, so you can try 2.2 for example.