Damagemeter with segments for bossfights?

Re: Damagemeter with segments for bossfights?

by Tinkertown » Sun Aug 23, 2015 8:25 am

That looks fantastic.

Will ofc test it right away. =D
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Re: Damagemeter with segments for bossfights?

by dji200 » Sun Aug 23, 2015 9:46 am

rexas wrote:You need the addon SW_FixLogStrings for it to work. (Should come with SW_Stats)


I have not been able to find it in my SW_stats or a couple of other SW_stats that I downloaded. Any idea where to find SW_FixLogStrings?
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Re: Damagemeter with segments for bossfights?

by rexas » Sun Aug 23, 2015 10:12 am

dji200 wrote:
rexas wrote:You need the addon SW_FixLogStrings for it to work. (Should come with SW_Stats)


I have not been able to find it in my SW_stats or a couple of other SW_stats that I downloaded. Any idea where to find SW_FixLogStrings?



I'm in the process of moving my site to a new server, so have not updated my DNS yet (there for a IP-address URL):

http://178.62.113.65:3000/upload/wowaddons/

The zip(rar) is both SW_Stats (The current recommended version by Realmplayers and the SW_FixLogStrings addon)
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Re: Damagemeter with segments for bossfights?

by dji200 » Sun Aug 23, 2015 2:38 pm

Thanks, now SW_FixlogStrings does show in my Addons. But Playermeter doesn't. It's in my ...Interface/Addons together with SW. Should it be in the folder of SW_stats?
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Re: Damagemeter with segments for bossfights?

by rexas » Sun Aug 23, 2015 4:08 pm

dji200 wrote:Thanks, now SW_FixlogStrings does show in my Addons. But Playermeter doesn't. It's in my ...Interface/Addons together with SW. Should it be in the folder of SW_stats?



When you download any addon from Github you need to remove the "-master" from the folder name. Else it will not be found by WoW.
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Re: Damagemeter with segments for bossfights?

by dji200 » Sun Aug 23, 2015 5:17 pm

Ohh, I am such a dummy.
Thanks alot ;)!.
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Re: Damagemeter with segments for bossfights?

by PriestInOurTime » Mon Aug 24, 2015 2:27 pm

This PlayerMeter addon looks promising. However I've noticed that since it start segments on +combat and doesn't look back at all it misses the ability that caused combat (the pull) and possibly a few other actions if they come in short order after it. If this is in any way, shape or form still being developed I'd look into that.

Otherwise, very nice addon. I'll be running it alongside SW_Stats as it provides a decent solution to that addons by far most substantial ommision. Lack of boss segments. :)
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Re: Damagemeter with segments for bossfights?

by rexas » Mon Aug 24, 2015 6:15 pm

PriestInOurTime wrote:This PlayerMeter addon looks promising. However I've noticed that since it start segments on +combat and doesn't look back at all it misses the ability that caused combat (the pull) and possibly a few other actions if they come in short order after it. If this is in any way, shape or form still being developed I'd look into that.

Otherwise, very nice addon. I'll be running it alongside SW_Stats as it provides a decent solution to that addons by far most substantial ommision. Lack of boss segments. :)


I know that you might loose a attack here and there in instances. But most bosses on nost has combat pulse when the fight start, so you should be put in to combat right away. So for bosses it should be fine, in 5man you just have to be fast at getting in to combat! :)
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Re: Damagemeter with segments for bossfights?

by PriestInOurTime » Mon Aug 24, 2015 10:26 pm

Well, whoever pulls the boss will lose their first attack (at least) even in raids. Since you don't get put into combat until after the first attack lands. (Unless you bodypull)

Not a huge deal perhaps, but still, if there is any development being done it should probably be fixed by for example including any damage done in the 1 second, or perhaps +0.1 second (whatever is needed) before +combat.
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Re: Damagemeter with segments for bossfights?

by rexas » Wed Aug 26, 2015 7:09 pm

PriestInOurTime wrote:Well, whoever pulls the boss will lose their first attack (at least) even in raids. Since you don't get put into combat until after the first attack lands. (Unless you bodypull)

Not a huge deal perhaps, but still, if there is any development being done it should probably be fixed by for example including any damage done in the 1 second, or perhaps +0.1 second (whatever is needed) before +combat.


You are correct.

I did a long post about how this seems like a simple fix but turned out to not be it (because the source code is total garbage) but when I pressed Preview on the forum the anti-ddos ssytem triggered and I lost the post. So GG.


TL;didn't ddos:

To many ugly fixes in the core session system and interface to make it a simple fix.
The full addon needs to be re-coded but that is nothing I have time to do right now :(
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