[Addon] LunaUnitFrames 2.0

Re: [Addon] LunaUnitFrames 2.0

by KISEL » Thu Mar 31, 2016 4:37 am

Sorry if i miss this in topic, but can i dont hide a combo bar?
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Re: [Addon] LunaUnitFrames 2.0

by Mopak » Thu Mar 31, 2016 1:25 pm

Rhena, please tell me how to hide the raid frames background?
http://i.imgur.com/MaP2Qnu.jpg

I didn't find background options
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Re: [Addon] LunaUnitFrames 2.0

by Banochka » Thu Mar 31, 2016 3:36 pm

Bugged for me. Raid frames are not showing portraits. And all raid layout becomes bugged after switching portrait option to ON. When turning ON portraits in raid frames, portraits fills all background of raid frames (each square) and i cant see hp or mana. After turning off portraits, there is a space left...
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Re: [Addon] LunaUnitFrames 2.0

by TheFishyOne » Thu Mar 31, 2016 6:32 pm

Rhena, I love ya man, but the new Luna just has too many problems with it right now for it to be effective for me. Could you post a link the the classic version until 2.0 is a bit more squared away?
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Re: [Addon] LunaUnitFrames 2.0

by Miru » Thu Mar 31, 2016 6:43 pm

Mopak wrote:Rhena, please tell me how to hide the raid frames background?
http://i.imgur.com/MaP2Qnu.jpg

I didn't find background options

General - Frame background slider.

--------

my lua error:
Image

happend after logout, if i don't close "config mod". and i cant open LUF menu.
only /luf reset helps in this situation.

and sometimes i get CTD #132 error when moving frames.
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Re: [Addon] LunaUnitFrames 2.0

by TheFishyOne » Thu Mar 31, 2016 8:55 pm

That same error Miru posted can also occur when rolling a new toon after Luna 2.0 has been installed.
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Re: [Addon] LunaUnitFrames 2.0

by Sorilea » Thu Mar 31, 2016 11:14 pm

Liking the visual aspect of the mod so far, but does anyone know how to fix overflow issues with target names onto health values? I could get it to wrap on the previous version, but having difficulty with this one.

Image

EDIT: Oh, and fiddling with the size of the text wont really resolve the issue.
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Re: [Addon] LunaUnitFrames 2.0

by Rhena » Fri Apr 01, 2016 1:45 am

Just as a reminder:
[BETA]
While i did test everything a lot before, i can not be 100% sure that everything works yet. I also received a lot of feedback that people were willing to test stuff.


Sorry if i miss this in topic, but can i dont hide a combo bar?

In next release.

Rhena, please tell me how to hide the raid frames background?

Looks like a bug. Will try to fix.

Rhena, I love ya man, but the new Luna just has too many problems with it right now for it to be effective for me. Could you post a link the the classic version until 2.0 is a bit more squared away?

I think you might have been able to find it yourself but here ya go:
https://github.com/Aviana/LunaUnitFrames/releases

Miru: On it. Will fix in next release.

Liking the visual aspect of the mod so far, but does anyone know how to fix overflow issues with target names onto health values? I could get it to wrap on the previous version, but having difficulty with this one.

Because some people like the "..." truncation and some don't. Trying to find a solution here. And no, telling me what YOU would like is not a solution.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames 2.0

by TheFishyOne » Fri Apr 01, 2016 4:36 am

Rhena, I don't know if you are aware of this, but the [color:aggro] tag does not seem to work in either player or party frames. No error is thrown, but when I use it to color the name of a unit in a frame based on aggro or lack thereof, nothing happens.

Now that I think about it, I prolly just screwed up the tag. I don't know, as the build I am using has had the Help section removed.
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Re: [Addon] LunaUnitFrames 2.0

by Fridolin » Fri Apr 01, 2016 4:37 am

Its possible to change the Color of the frames
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