modui

Re: modui

by sounds » Sat Oct 24, 2015 7:57 pm

Yeah, it's quite hard to tell apart rare spawns and elites.
sounds
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Re: modui

by modernist » Sat Oct 24, 2015 8:41 pm

sounds wrote:Yeah, it's quite hard to tell apart rare spawns and elites.


v35

Image

on the to-do list still:

— get around to consolidating modct + modraid into the modui suite
— healcomm or other heal prediction support
— true hp/pp values on statusbars
modernist
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Re: modui

by Thankyaw » Sun Oct 25, 2015 6:26 am

yo fking kingkong mate. thank you very much.
Do you planning add something new ? or just fix old things and makes them better?
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Re: modui

by modernist » Sun Oct 25, 2015 9:28 am

might try and add target castbar estimates or a blizzard style one-bag when i feel like getting driven crazy

this is very much a 'just make the default ui less shit' mod though
modernist
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Re: modui

by Thankyaw » Sun Oct 25, 2015 9:38 am

modernist wrote:this is very much a 'just make the default ui less shit' mod though

MY MAN
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Re: modui

by sounds » Sun Oct 25, 2015 12:19 pm

Is it possible to use modups to track a self buff showing duration left.
sounds
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Re: modui

by modernist » Sun Oct 25, 2015 12:46 pm

not currently — i'd like to add that & generally make it more rigidly powerauras-like though, i think it needs a small rewrite to give it some more flexibility for that stuff.

as an aside, discovered this with the battle map by accident this morning. might maybe introduce it as an alternative map for non-battleground zones or something, seems to remain consistent from zone to zone:

Image
Image
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Re: modui

by Anmercey » Sun Oct 25, 2015 3:39 pm

http://rghost.ru/7vVQKxsrX

it is possible to adapt it for game?
Anmercey
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Re: modui

by modernist » Sun Oct 25, 2015 4:08 pm

not sure — but its not something I'm planning to put into modui for now
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Re: modui

by davidikik » Sun Oct 25, 2015 6:03 pm

I love this ui !
But the only thing bugging me is the percent of hp/mana
Is there a way i can change it to numbers instead of percent?
davidikik
Tester
 

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