[Addon] LunaUnitFrames

Re: [Official Thread] LunaUnitFrames

by Cruzix » Thu May 28, 2015 11:08 am

Is it possible to get % health on healthbars? I've tried out abit for myself with [procenthealth] [%health] etc but no luck :p
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Re: [Official Thread] LunaUnitFrames

by Cruzix » Thu May 28, 2015 11:10 am

Is it possible to get procent health on the healthbars? I've tried abit for myself with [procenthealth], [%health] etc. but no luck
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Re: [Official Thread] LunaUnitFrames

by res » Thu May 28, 2015 12:36 pm

Cruzix wrote:Is it possible to get procent health on the healthbars? I've tried abit for myself with [procenthealth], [%health] etc. but no luck


["perhp"] = HP percent

And while on the topic of health texts, is it possible for you to add another "[healerhealth]" but instead of [hp]/[maxhp] on enemies just get [hp] or [maxhp], I've edited the lua files to replace the current healerhealth so that it only shows [hp] instead of [hp]/[maxhp] but maybe you could add this is as an option in the official release.
Another request I have is to add a way to reverse the normal unitframes health bars directions left/right.

Thanks for everything, the update with customizable texts was great!
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res
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Re: [Official Thread] LunaUnitFrames

by gervig » Thu May 28, 2015 7:19 pm

snippl wrote:I'm getting this error whenever I click cast on the target frame,

Interface\AddOns\LunaUnitFrames\modules\Tags.lua:701: Usage: UnitIsUnit("unit", "otherUnit")


I disabled EnhTooltip addon when I got that error message and it fixed it.

Edit: I'm wrong didn't fix it
Last edited by gervig on Sat Jun 13, 2015 10:41 am, edited 1 time in total.
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Re: [Official Thread] LunaUnitFrames

by Rhena » Fri May 29, 2015 7:42 am

Reported errors should be fixed.
Also
-Disabled heal prediction on non grouped units
-Added in game Tag reference
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Official Thread] LunaUnitFrames

by snippl » Sat May 30, 2015 6:20 am

Thanks for making this addon, the frames are very clean af.

Can you add support for ClassicMouseover? If i use the built in /lunamo command it won't cast on players I mouse over, only their frames in party/raid.
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sat May 30, 2015 12:01 pm

Update:

-Added an option to allow mouseover to work in the 3d world.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Official Thread] LunaUnitFrames

by snippl » Sat May 30, 2015 3:08 pm

I've been using this macro, it casts on my mouseover target or if it doesn't exist it casts on my target. Works perfectly except it doesn't work on Luna frames.

/cmcast Power Word: Fortitude
/script if (UnitIsFriend("player", "target") ) then CastSpellByName("Power Word: Fortitude") else CastSpellByName("Power Word: Fortitude", 1); end

Now if I replace cmcast with /lunamo, it will only work if I have a mouse over target. Is there any way to get this to this to work? Really appreciate the help.
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sat May 30, 2015 3:16 pm

-Get the latest version
-Enable mousover in 3D world under general options in Luna
-Make a macro with "/lunamo Power Word: Fortitude"
-Turn on "Auto self cast" in the interface options
-???
-Profit.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Official Thread] LunaUnitFrames

by snippl » Sat May 30, 2015 8:03 pm

wow I'm a fuckin idiot lol. I was using clique before I installed Luna frames and with clique you have to disable autoselfcast. Thanks it works lol
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