[Addon] LunaUnitFrames

Re: [Official Thread] LunaUnitFrames

by PlsDontHurtMe » Mon Jun 01, 2015 10:17 pm

Say I wanted to change the healthbar from green to purple, what do I need to mess with?
I found the rgb/a values for the powerbar in options.lua but I'm having a hard time finding the healthbar.
PlsDontHurtMe
Tester
 

Re: [Official Thread] LunaUnitFrames

by dj33mi » Tue Jun 02, 2015 11:19 am

having this error when i mount up or cast something:

Error: <unnamed>:SetText(): Font not set
AddOn: LunaUnitFrames
File: Player.lua
Line: 994
Count: 1

also, theres a way to install new versions of updates witout deleting luna wtf files? dont wana redo my whole luna UI customization everytime you update it

awesome work anyway, you made healers life much much easier
dj33mi
Private
Private
 

Re: [Official Thread] LunaUnitFrames

by Rhena » Wed Jun 03, 2015 9:36 pm

You should update. And you don't need to delete your settings anymore.

Also i fixed the [group] tag.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
User avatar
Rhena
Sergeant Major
Sergeant Major
 

Re: [Official Thread] LunaUnitFrames

by napredator » Wed Jun 03, 2015 10:49 pm

i'm pretty sure i read you saying you'd add specific features if you where paid, i might be able to do that at some point but i don't know the best features that could be added, so would you be willing to add recommended features from other people on my behalf? i want to help make this the best vanilla addon
User avatar
napredator
Senior Sergeant
Senior Sergeant
 

Re: [Official Thread] LunaUnitFrames

by Budds » Thu Jun 04, 2015 12:03 am

Thanks for the great unit frames!

I was wondering if there was currently any way to adjust the size of the buffs/debuffs? And also if there is a way to disable the damage/heals numbers inside of the unit frames? The SCT is good enough for me, I don't need it there too.

Thanks, and keep up the good work!
Budds
Tester
 

Re: [Official Thread] LunaUnitFrames

by Rhena » Thu Jun 04, 2015 5:18 am

@napredator: No, i do this for fun and if i start doing that i'll put myself into a position where i HAVE to do something specific. I always work on something when i feel like it and i would like to keep it that way. Otherwise this would turn into work.

@Budds: The buff size is determined by the length of the frame and the amount you put into each row. So if you want to make them bigger put less into each row. Except if you have them on the side of the frame then its the other way round.
The text is not yet removeable.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
User avatar
Rhena
Sergeant Major
Sergeant Major
 

Re: [Official Thread] LunaUnitFrames

by Kalistez » Fri Jun 05, 2015 1:40 am

Hi Rhena,

Just wondering if there was anyway to make the cast bar the full height of the frame ?

I don't mind making changes to the code if needed, i'm just not sure where to look.

Thanks
Kalistez
Tester
 

Re: [Official Thread] LunaUnitFrames

by Rhena » Fri Jun 05, 2015 9:07 am

The full height oft the frame? What? Why?
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
User avatar
Rhena
Sergeant Major
Sergeant Major
 

Re: [Official Thread] LunaUnitFrames

by Kalistez » Fri Jun 05, 2015 9:23 am

Lol !

I'm trying to recreate my frames from retail which requires a mixture of LUF and DUF.

The LUF bit is essentially a portrait with the cast bar over the top, (and the cool raid frames) and the rest is done with DUF.

I'll get a pic up when I get a spare moment.

Thanks
Kalistez
Tester
 

Re: [Official Thread] LunaUnitFrames

by Dynat » Fri Jun 05, 2015 1:45 pm

Hey Rhena

So I used this addon back on Emerald Dream and had no issues. By far my favourite UF addon ever

Over here Ive noticed i haven't been able to view enemy health properly, all values sit at 100/100. I saw that MobHealth3 was required and quickly downloaded it but alas nothing has changed. Is there something i am missing?
Dynat
Tester
 

PreviousNext

Return to Addons & macros

cron