[Addon] LunaUnitFrames

Re: [Official Thread] LunaUnitFrames

by Mr_Rosh » Fri Jun 05, 2015 2:58 pm

@Dynat: If i'm not mistaken you can't see the health of enemies in Vanilla. What MobHealth does is guessing the health based on how much damage you make to the target. But that's only my knowledge...
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Re: [Official Thread] LunaUnitFrames

by Kailas » Fri Jun 05, 2015 6:53 pm

Hey! Thanks for the earlier fix!

You didn't mention anything about ancestral healing or healing way added for shamans like you added HoT tracks for Druids and Priests. Would appreciate a response ! Thanks in advance !
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Re: [Official Thread] LunaUnitFrames

by Daggerknife » Sat Jun 06, 2015 2:44 pm

Maladan wrote:Hi I was wondering if anyone could help me, having issues getting this addon to work.

There is no addons button on the bottom left of the character screen and when I log on the addon has not changed the unitframes, Im wondering if Im doing something wrong, I download the file to winrar, then extract to folder on desktop then copy to "Interface" "Addons".

I also deleted the -master from the name of the file but that didnt work either.

Any suggestions would be great , thanks.

Edit: Nevermind got it to work, thanks for all the hard work love the addon!


How did you get it to work? I have the same problem!
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Re: [Official Thread] LunaUnitFrames

by snippl » Sat Jun 06, 2015 10:24 pm

Really appreciate the work you put into this. Do you think you can give party frames/raid frames a threat indicator? I'd to see who is about to be attacked if they take aggro. A light red border highlight would do for me.

*edit* i just noticed theres a check mark for the raid frames that says "show aggro" but I don't know if that does anything for party
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sun Jun 07, 2015 12:25 am

Kailas: I'll do that in a rewrite of the indicator system since i have no way of easily putting it in. But this weekend i have been actually playing the game (can you believe it?). So it might take some more time.

snippl: You can put in aggro color tags to see the aggro on your non raidframes.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Official Thread] LunaUnitFrames

by napredator » Sun Jun 07, 2015 12:04 pm

Rhena wrote:snippl: You can put in aggro color tags to see the aggro on your non raidframes.

I've been problems getting that to work, am i suppose to be putting in exactly [color:aggro]?
http://s13.postimg.org/8u1oguafb/Untitled.jpg
i've tried putting it before and after my name
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Re: [Official Thread] LunaUnitFrames

by Dynat » Mon Jun 08, 2015 4:31 am

Mr_Rosh wrote:@Dynat: If i'm not mistaken you can't see the health of enemies in Vanilla. What MobHealth does is guessing the health based on how much damage you make to the target. But that's only my knowledge...


Thanks for your response :)

Yeah I'm aware that is the case but literally all npcs have 100/100hp. Not only that but allied and enemy players are also displayed as 100/100. Im certain that MobHealth3 and MobInfo2 did more than display what is essentially a percentage value
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Re: [Official Thread] LunaUnitFrames

by dj33mi » Mon Jun 08, 2015 7:49 am

i updated even to today version, deleted wdb and even wtf and still got this error
Error: <unnamed>:SetText(): Font not set
AddOn: LunaUnitFrames
File: Player.lua
Line: 994
Count: 1
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Re: [Official Thread] LunaUnitFrames

by Hogbobson » Mon Jun 08, 2015 11:07 am

Hi Rhena! I am loving the crap out of these frames. So pretteh!

I have run into an issue, though. In Sunken Temple yesterday, I noticed that when people are stricken with a curse, I get no notification, really, despite me being a Mage and I'm suppose to decurse like I mean it! I suppose I could look for the small debuff items, but after years and years of using XPerl, it's totally not what I notice. <.< I really like about, say XPerl that it colours the entire afflicted player's unit bar bright purple/green/whatever when there's something I can dispell, and I see from your features list that you have at least intended for something like this to happen in Luna, too. Any idea on why it isn't so?
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Re: [Official Thread] LunaUnitFrames

by Momoh » Mon Jun 08, 2015 12:55 pm

forgive my ignorance incase its easy, but is there a way to disable the default blizzard party frame buff/debuff aura icons when using luna frames?
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