[Addon] LunaUnitFrames

Re: [Official Thread] LunaUnitFrames

by Rhena » Mon Jun 08, 2015 4:48 pm

napredator: Sorry for telling you to use something bugged without checking but its fixed now. You can use [color:aggro] and everything that comes after it will be colored in this color until there is another color tag in there.

Dynat: Health works like this: You can always see the excact value of everyone thats in your party. Everyone else always shows percentage of health. Mana is always shown as excact value.
When you install Mobinfo2 it uses its database to shown health values for known enemies and calculates them if it doesn't know them already. MobHealth3 ( which Luna uses does always wipe its memory after you restart the client and has to caculate the health again. (You can switch that in its options if you want) Also you can customize how much life has to be lost in order to show values (default 10%).
Reference: http://wow.curseforge.com/addons/project-2615/

dj33mi: I couldn't reproduce that neither with a fresh install or my old config. What did you change after your fresh install to get this error?

Hogbobson: There is an option "Highlight debuffed units you can dispel" under General Settings. With that the black background should change color when someone has a debuff you can cure. Nevertheless i made some improvements to detect if you can actually interact with your target.

Momoh: Blizzard frames should be hidden by default. But i saw on some stream that party buffs popped back up for that guy. It is definetly some other addon that modifies the blizzard frames. Something like ct_mod i guess???
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Official Thread] LunaUnitFrames

by napredator » Mon Jun 08, 2015 9:28 pm

rhena once again thanks for the hard work on this addon, [color:aggro] works but i might be confused about how its suppose to work exactly, i haven't had the chance to see how it works on party members yet so i started off by just putting it on my playerframe, is it suppose to only color my name red if i have aggro of something that i'm targeting?
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Re: [Official Thread] LunaUnitFrames

by Rhena » Mon Jun 08, 2015 9:35 pm

Yes it will color it red if it determines that you have aggro. However aggro is determined by checking the targets of everyone in your group to see if enemies are targeting someone in your group. This person is then flagged as someone with aggro. Its the Banzai library which is also used by almost every other addon that does this for me.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Official Thread] LunaUnitFrames

by napredator » Mon Jun 08, 2015 10:32 pm

i should have taken the initiative to try it in party before posting that, all is well sorry
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Re: [Official Thread] LunaUnitFrames

by napredator » Tue Jun 09, 2015 10:01 pm

i feel bad hogging this thread up with my posts, but do you plan on making party target frames mouseover?
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Re: [Official Thread] LunaUnitFrames

by Apinanraivo » Thu Jun 11, 2015 9:45 am

Does this show auras/friendly buffs for targets target?
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Re: [Official Thread] LunaUnitFrames

by Rhena » Thu Jun 11, 2015 11:22 am

Yes
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Official Thread] LunaUnitFrames

by Apinanraivo » Fri Jun 12, 2015 9:30 am

How do I enable them? I only see players and targets auras, but not the auras for targets target.
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sat Jun 13, 2015 2:21 pm

Have you tried the optionsmenu yet?
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Official Thread] LunaUnitFrames

by Apinanraivo » Sat Jun 13, 2015 4:30 pm

Yea, heres pics of the options menu I have:

http://i.imgur.com/TqENsow.png (player frame)
http://i.imgur.com/Yia3jDM.png (target frame)
http://i.imgur.com/U2nTgZ6.png (targets target frame, doesn't have an aura option like player/target frames have)
http://i.imgur.com/p68FMqw.jpg (shows the frames, you can see the targets target doesn't show the ghost debuff)

Do I have the wrong version of the addon or what am I missing?
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