modui

Re: modui

by Zacharybinx34 » Fri Nov 13, 2015 7:17 pm

modernist wrote:
Zacharybinx34 wrote:Any way you could add it so the player frame could look like this? Cept flip the percent and static value?
http://s8.postimg.org/xg46rx9w5/Untitled.jpg

Also, I got MOBHEALTH3 working, but I'd like to get a working/full database for it. I could only find mobinfo2 database imports which aren't compatible. Do you have one? Or know where I can get one?


i'll look into it. sadly I don't, maybe you could make a new thread to ask other forum users?

Zacharybinx34 wrote:Also, I'm trying to use this with
http://www.vanilla-addons.com/dls/eql3/

And I get an error:
Interface/addons/modui/modtracker/click.lu/a:27: attempt to index local 'w' (a nil value)


this should be fixed in the next version, out before the end of the week



Awesome.

love this addon btw. Slick stuff.
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Re: modui

by modernist » Sun Nov 15, 2015 12:22 pm

v42

— adds rudimentary stopwatch akin to the blizzard retail version (macro commands forthcoming). click the clock on the minimap to toggle visibility or type /stopwatch.
Image
— adds percent + true value display on statusbars. option to switch is in its usual place in the interface panel
Image
— adds chat hyperlinks for quests
Image
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Re: modui

by Zacharybinx34 » Sun Nov 15, 2015 7:58 pm

Awesome thanks!

EDIT:
Is there anyway to make it match exactly the screen shot I showed before?

Thanks!!!
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Re: modui

by Bonuslife » Sun Nov 15, 2015 10:28 pm

Hi,
first, thanks for the awesome addon!
second: i would like to ask about the health bar, when the player or target gets more damage while the healing is in progress, the healcomm's prediction dont fall behind to the updated, current health bar

this is an example picture:
http://i.imgur.com/6LZkMox.jpg

I would like to ask, if this is the current behavior, or some other addon messes things up?

If this is the current behaviour i would like to suggest the change, where healcomm follows up the current health.

Thanks again!
Bonuslife, Level 60 Dwarf Priest
Yayz, Level 60 Night Elf Hunter
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Re: modui

by modernist » Sun Nov 15, 2015 10:44 pm

Zacharybinx34 wrote:Awesome thanks!

EDIT:
Is there anyway to make it match exactly the screen shot I showed before?

Thanks!!!


change line 137 here to

Code: Select all
string:SetText(true_format(v)..'/ '..true_format(max)..' ('..percent..'%)')
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Re: modui

by modernist » Sun Nov 15, 2015 10:45 pm

since i've had a lot of queries through in-game before, please note I'm mostly now playing as 'iips' if you want to whisper with a question.
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Re: modui

by vido » Mon Nov 16, 2015 1:58 am

Zerf on the forums backported the TBC stopwatch. It looks identical to retail (after you delete a couple things in the xml), here's a link: http://addons.us.to/addon/stopwatch

Thought this might be of interest for the sake of a blizzlike aesthetic. Oh yeah and it comes with chat commands too ie macro functionailty.
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Re: modui

by Zacharybinx34 » Mon Nov 16, 2015 3:21 am

modernist wrote:
Zacharybinx34 wrote:Awesome thanks!

EDIT:
Is there anyway to make it match exactly the screen shot I showed before?

Thanks!!!


change line 137 here to

Code: Select all
string:SetText(true_format(v)..'/ '..true_format(max)..' ('..percent..'%)')



Thanks!

Will that be added or will I need to change it with every update?
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Re: modui

by modernist » Mon Nov 16, 2015 10:50 am

ill add it
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Re: modui

by modernist » Mon Nov 16, 2015 10:59 am

vido wrote:Zerf on the forums backported the TBC stopwatch. It looks identical to retail (after you delete a couple things in the xml), here's a link: http://addons.us.to/addon/stopwatch

Thought this might be of interest for the sake of a blizzlike aesthetic. Oh yeah and it comes with chat commands too ie macro functionailty.


hey — thanks for this, is indeed almost identical to the code for the standard blizzard version but nice to have it pulled out from the rest of the codebase in one place. i'll look at switching the textures, + my version of the macro commands is almost complete
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