Damagemeter with segments for bossfights?

Re: Damagemeter with segments for bossfights?

by PriestInOurTime » Wed Aug 26, 2015 9:31 pm

rexas wrote:You are correct.

I did a long post about how this seems like a simple fix but turned out to not be it (because the source code is total garbage) but when I pressed Preview on the forum the anti-ddos ssytem triggered and I lost the post. So GG.


TL;didn't ddos:

To many ugly fixes in the core session system and interface to make it a simple fix.
The full addon needs to be re-coded but that is nothing I have time to do right now :(


Fair enough.

Kinda funny that even though it is "total garbage" it is arguably the best damagemeter out there. :)

Perhaps someone should attack this area instead of creating UnitFrameAddon #32. A decent damagemeter with sync and segments could easily take the entire market.
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Re: Damagemeter with segments for bossfights?

by Flp1LUPh » Thu Aug 27, 2015 2:50 pm

is their any way to edit the font sizing on this addon?
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Re: Damagemeter with segments for bossfights?

by Rhena » Thu Aug 27, 2015 3:17 pm

PriestInOurTime wrote:Perhaps someone should attack this area instead of creating UnitFrameAddon #32.


Wut?



Actually i was thinking about doing something like a recount for classic but i'm scared of the massive amount of work. If there were 1-2 people with good expirience in coding i would do it as a group project though.
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Re: Damagemeter with segments for bossfights?

by PriestInOurTime » Thu Aug 27, 2015 4:21 pm

Rhena wrote:
PriestInOurTime wrote:Perhaps someone should attack this area instead of creating UnitFrameAddon #32.


Wut?



Actually i was thinking about doing something like a recount for classic but i'm scared of the massive amount of work. If there were 1-2 people with good expirience in coding i would do it as a group project though.


Haha. I actully was talking about virtually everyone except you. Its just that I've seen kind of a lot of unitframe addons pop up every now and then. Of varying quality. Yours are the ones I'm using and if you'd create a Damage Meter I'm pretty sure that would be really awesome judging from your previous work. :)
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Re: Damagemeter with segments for bossfights?

by rexas » Fri Aug 28, 2015 7:51 am

Flp1LUPh wrote:is their any way to edit the font sizing on this addon?


No default way to do this, but it's a common request by people.

Open the file PlayerMeter_UI_DamageMeter.lua and go to line 749.
It should look like this:
Code: Select all
      PM_UI_LIST[FrameName]["bar"][i]["bar"]["text"] = {}
      PM_UI_LIST[FrameName]["bar"][i]["bar"]["text"]["PlayerName"] = PM_UI_CreateFont(PM_UI_LIST[FrameName]["bar"][i]["bar"], "rexas"..i, {
         ["x"] = 0,
         ["y"] = 0,
         ["size"] = 14,
         ["anchor"] = "left",
         ["font"] = "Fonts\\FRIZQT__.TTF",
      })
      
      PM_UI_LIST[FrameName]["bar"][i]["background"]["text"] = {}
      PM_UI_LIST[FrameName]["bar"][i]["background"]["text"]["DamageText"] = PM_UI_CreateFont(PM_UI_LIST[FrameName]["bar"][i]["bar"], "999999", {
         ["x"] = 0,
         ["y"] = 0,
         ["size"] = 14,
         ["anchor"] = "right",
         ["font"] = "Fonts\\FRIZQT__.TTF",
         ["parent"] = PM_UI_LIST[FrameName]["bar"][i]["background"]
      })



"size" here is the font size. First one is for the text to the left (nickname) and the other one is for the numbers on the right.
As you can see by default it's 14. Change that number to what you want and reload your interface:
/script ReloadUI();



While we are playing around with this. If you want change the height of the bars you can do that a bit easier by typing this chat with the number you want:
/script PM_Settings["Settings"]["frames"]["DamageMeter"]["bars"]["height"] = 20;

You to have reload the interface for this also:
/script ReloadUI();


I hope that helps some of you guys out at least.
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Re: Damagemeter with segments for bossfights?

by Codeine » Sat Nov 28, 2015 3:49 pm

Any progress into this? Recap doesn't work right and SWstats is lacking.
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Re: Damagemeter with segments for bossfights?

by Geigerkind » Sat Nov 28, 2015 4:37 pm

Rhena wrote:Actually i was thinking about doing something like a recount for classic but i'm scared of the massive amount of work. If there were 1-2 people with good expirience in coding i would do it as a group project though.

I have still a lot work to do and I am just by myself ;)


Coming soon ;)
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Last edited by Geigerkind on Sat Nov 28, 2015 5:14 pm, edited 1 time in total.
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Re: Damagemeter with segments for bossfights?

by Cruzix » Sat Nov 28, 2015 5:05 pm

That looks fucking amazing time to replace SWStats at last! Image

I can see it has a sync option, will it sync with people still using SWStats too?
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Re: Damagemeter with segments for bossfights?

by Geigerkind » Sat Nov 28, 2015 5:10 pm

That is just visual. Im still working on the basics.
SWStats and DPSMate have different attempts to collect data and I collect a lot more and different data as well.
Those are things to think about when it comes to that.
What I do actually plan is to write DPSMate -> SWStats conversion to enable Realmplayers. A lot to go.

What you see on the screens is far from being finished ^^ (Unfortunatly)
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Re: Damagemeter with segments for bossfights?

by Jeniwyn » Sat Nov 28, 2015 6:58 pm

Just came in to show my support.

A decent damagemeter would be beyond awesome. Do you have any need for testers? If so I'd be happy to help. I also have a decent laymans understanding of lua and might be able to help out slightly with bugs or irritating problems.
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