[Job Opening] AddOn improvement

Re: [Job Opening] AddOn improvement

by kovenant » Mon Feb 16, 2015 3:17 pm

i have investigated this matter a bit further,
and this will require indeed a rewrite of addon,
due to complexity and the lack of knowledge in this matter i will abandon ship!

had some ideas to rewrite, combine, change skins etc
but even those alterations require somewhat of a rewrite of the addon.
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Re: [Job Opening] AddOn improvement

by Youfie » Mon Feb 16, 2015 7:00 pm

Okay :(.

Well then, /bump !

My original post still stands if any one has the guts to try this out !

Thanks a lot for trying, kovenant.
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Re: [Job Opening] AddOn improvement

by Kill » Tue Feb 17, 2015 3:25 am

Kinda threw yesterday and today some 15h on this task and had some results today. Please let me know if you found a solution or anybody else is working on this, so I do not waste my time. Hope I will have a solution soon, but need to rewrite a lot of stuff and learn lua on the go.

Got to sleep now.

/Edit: I uploaded two previews at youtube: vid2, vid1. Sorry for bad music in vid1 background, didn't expect the software to record it.
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Re: [Job Opening] AddOn improvement

by Youfie » Tue Feb 17, 2015 2:18 pm

Kill wrote:Kinda threw yesterday and today some 15h on this task and had some results today. Please let me know if you found a solution or anybody else is working on this, so I do not waste my time. Hope I will have a solution soon, but need to rewrite a lot of stuff and learn lua on the go.

Got to sleep now.

/Edit: I uploaded two previews at youtube: vid2, vid1. Sorry for bad music in vid1 background, didn't expect the software to record it.

Kill, from what can be seen in the two videos you linked, this is great work.
It seems to work exactly as I want it to, the only thing missing from your videos being the weapon buffs (there isn't any space between the buffs pack and the debuffs, but eh I can definitely live with that :D).

As fas as I know, no one else is working on this, you're currently the only one, with kovenant, to have posted here or have sent me an PM.

I don't know if you're done with your work or not (i.e. if weapon buffs are scripted correctly or not), but maybe before going any further we could discuss your compensation ? You already spent some time working on the AddOn. I hope we can find an honest arrangement, cause if your fees are outrageous, I can't guarantee I'll be able to pay for the work you already did :/.
I know this wouln't be fair to you as you already put some efforts into what I asked, but presenting me with a fait accompli isn't either - that's why I would have preferred to have you give me an estimation of the cost before getting to work you know !

Anyway, thank you already for your amazing work, I hope we'll work things out regarding your payment :).
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Re: [Job Opening] AddOn improvement

by Kill » Tue Feb 17, 2015 2:51 pm

Youfie wrote: I hope we can find an honest arrangement, cause if your fees are outrageous, I can't guarantee I'll be able to pay for the work you already did :/.
[...]
Anyway, thank you already for your amazing work, I hope we'll work things out regarding your payment :).


Doing it for the Nost community anyway, hence payment is completely voluntary. I will upload and distribute freely. When stuff is ready I make some suggestions for in-game donations or favors you could do me ;), but don't worry at all, feel free to do what you like.
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Re: [Job Opening] AddOn improvement

by Youfie » Tue Feb 17, 2015 2:55 pm

Kill wrote:
Youfie wrote: I hope we can find an honest arrangement, cause if your fees are outrageous, I can't guarantee I'll be able to pay for the work you already did :/.
[...]
Anyway, thank you already for your amazing work, I hope we'll work things out regarding your payment :).


Doing it for the Nost community anyway, hence payment is completely voluntary. I will upload and distribute freely. When stuff is ready I make some suggestions for in-game donations or favors you could do me ;), but don't worry at all, feel free to do what you like.

Okay well, this is great. I just sent you a PM cause I'd like to give you something, at least as a token you know.

Let us know when you'll be done then, and thank you very much for your time :)
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Re: [Job Opening] AddOn improvement

by Hatson » Tue Feb 17, 2015 3:12 pm

As I said earlier in this thread. I'd love to use the addon as well. And Kill's work on it looks good.
Thanks a bunch, Kill! <3
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Re: [Job Opening] AddOn improvement

by Patience » Tue Feb 17, 2015 8:04 pm

That. Is. Brilliant.
Want now!
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Still recruiting exceptional people!
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Re: [Job Opening] AddOn improvement

by Kill » Tue Feb 17, 2015 11:57 pm

Only a very brief update:

I worked all day today to rewrite the core functionally concerning the correct order of buff- and debuff-assignment. However, there still might be some performance issues. Nonetheless I am now confident that there is a chance to actually finish this (successfully^^).

As I already said, the core functions are now correctly implemented, but there are a lot of nice features in this AddOn that require further work:
- Recast expired buffs
- Chat alarm for expiring buffs (that have a long duration)
- "Rightclick remove" buffs
... and a lot more

Hence I think I am 50% now. Sadly I won't have time until next week for further development.

/Edit: Another video. You can see the handling of many buffs and debuffs which wasn't possible yesterday. Also the time-bars get updated properly (you can see the chat log with some debugging data). The white bar is missing though...
Last edited by Kill on Wed Feb 18, 2015 1:06 am, edited 3 times in total.
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Re: [Job Opening] AddOn improvement

by Keftenk » Wed Feb 18, 2015 12:08 am

This is pretty great, Kill. Nice job :O

Side-comment: Someone make this UI happen. I guess the guy went MIA sometime ago. https://www.youtube.com/watch?v=JYJXna7Mj04
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