[Addon] LunaUnitFrames

Re: [Official Thread] LunaUnitFrames

by Rhena » Wed Jul 08, 2015 9:01 pm

It should be hidden by default when you use luna. The option for it is under player -> Hide original Blizzard Castbar. If its still showing it might be another addon thats bringing it back.
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Re: [Official Thread] LunaUnitFrames

by chipidanas » Wed Jul 08, 2015 9:09 pm

Yeah the option is ticked to hide but it still doesnt. So it must be another addon as you said :/
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Re: [Official Thread] LunaUnitFrames

by cofko » Fri Jul 10, 2015 6:36 pm

Am

Hello

1. Is it possible to see if you or your target is pvp flagged? I tried adding [pvp] next to where it says [name], no result. Can it be turned on? Like a check option "show pvp flag" Or is there one but i just don't see it?

2. Same question as 1, but for "in combat" status (the swords icon)

3. In Raid Frames under Track Buff i entered "Power Word:Fortitude" I can not find where this buff is tracked or how. Should there be like some sort of icon on the unit frame?

4. On the unit frame between the "name" and "health value" there is a gap. If i increase the text size of health i also have to make the unit frame wider. Would it be possible to somehow make that gap more narrow so the frame itself would not have to be so wide (so big). Powerbar (mana) already works like that, you can increase powerbar font to the max and still have a narrow unit frame, while health text does not "move" when you change the width of the unit frame, to make it less wide, so health is not fully visible.

5. XP bar is a bit tiny. Is there some way to change its properties like you can do for health bar/power bar?

6. Would it be possible to get a tool-tip as you hover your mouse over an option?


sry if any of these was already answered
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sat Jul 11, 2015 2:42 am

1. You have to be pvp flagged to see "PVP" there if you are not flagged there is no text.

2. I'll put it into my suggestion box.

3. It should show a green box in the topleft corner when a unit is buffed. You probably wrote the name wrong. Try only a part of the name like "Fortitude".

4. There is no gap. Here is how it works:
Image
These areas are predefined and should work in most cases. Its so that the texts don't overlap. There is no way to tell how long a text is gonna be so having it dynamically adjust itself is not an option.

5. No. Its just a quick way to have an idea about your level progress.

6. Possible yes. Useful.. maybe. Will i spend time writing long explanation text for simple options to make even the last fool understand? No, definetly not.
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Re: [Official Thread] LunaUnitFrames

by Narkon » Sat Jul 11, 2015 10:22 am

Rhena wrote:4. There is no gap. Here is how it works:
Image


Hi Rhena,

If I wanted to make the yellow area a bit larger, how could I do this?

I using the following:
Code: Select all
[smarthealth] ([perhp])


But it looks like this:
Image
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sat Jul 11, 2015 12:58 pm

Update:

- new tag [combat]
- new tag [color:combat]
- tag [civilian] now returns "(civ)" instead of "(c)"
- Added slider to balance left and right texts

*edit*
2d bar portraits are also working now
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Official Thread] LunaUnitFrames

by Narkon » Sat Jul 11, 2015 3:53 pm

Rhena wrote:Update:

- new tag [combat]
- new tag [color:combat]
- tag [civilian] now returns "(civ)" instead of "(c)"
- Added slider to balance left and right texts

*edit*
2d bar portraits are also working now


Awesome. Thanks.
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Re: [Official Thread] LunaUnitFrames

by cofko » Sat Jul 11, 2015 11:09 pm

Rhena wrote:Update:

- new tag [combat]
- new tag [color:combat]
- tag [civilian] now returns "(civ)" instead of "(c)"
- Added slider to balance left and right texts

*edit*
2d bar portraits are also working now


Thx for the update. I deleted lua files and copied the new version.

The health value now "moves" (is movable) and that is great.

I still do not know how to turn on pvp flag icon/text, i am probably doing it wrong, this is what i do:

http://i.imgur.com/yhKj2wh.jpg

The "setting" gets removed if i relog. The raid frame track buff setting also gets removed when i relog. I do see the blue icon for debuff and red icon for aggro, but still cant see the icon for buff tracking...will somehow try to figure it out.

Also before today while in bg, i was testing different things and selected the "interlock raid frames" which turned out to be moving them all at once. When i deselected the option the group 2 and 3 were gone (i did not move them off screen or anything). Only group one remained visible. That was a bit mystifying.
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sun Jul 12, 2015 4:04 am

cofko wrote:The "setting" gets removed if i relog. The raid frame track buff setting also gets removed when i relog. I do see the blue icon for debuff and red icon for aggro, but still cant see the icon for buff tracking...will somehow try to figure it out.


Press Enter when you are done typing in the tags/buffs to track. Also your option menu is messed up. There is misplaced text and some is missing. This seems to be related to ui scale. I play on the smallest setting so i never noticed...
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Official Thread] LunaUnitFrames

by ustoopia » Sun Jul 12, 2015 2:25 pm

Just wanted to compliment the author of this addon for doing such a wonderful job. I tried most of the unit frames addons that are suitable for Nost, and I have found that LunaUnit Frames is by far the best. The fact that it is actively maintained is ofcourse very important. I dove into the config and tried all there is to try and customized it to my liking. I'm very happy with it!!! Keep up the good work.

I did notice that coloring by react does not work for me. I believe I got a lua error when pressing enter after inputting the proper tag. I'll have a look soon and screenshot it, might be usefull. Anywas, once again my compliments and THANKS for sharing your efforts with the community. :-)
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