modui

Re: modui

by modernist » Thu Dec 03, 2015 3:51 pm

balsh wrote:This is what I've been searching aswell thanks.
It works but the bars appear above the frameworks any way to fix this unaesthetic thing?


i'll look when I'm back home tonight to see what you mean
modernist
Sergeant Major
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Re: modui

by modernist » Thu Dec 03, 2015 4:53 pm

castbars need a few visual tweaks and a target frame version but work pretty well! kuurtzen you beauty:

Image
modernist
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Re: modui

by Bagatell » Thu Dec 03, 2015 5:55 pm

Removed "-master" from the folder name, but it still don't work, any suggestions ?
Bagatell
Tester
 

Re: modui

by balsh » Thu Dec 03, 2015 6:17 pm

modernist wrote:
balsh wrote:This is what I've been searching aswell thanks.
It works but the bars appear above the frameworks any way to fix this unaesthetic thing?


i'll look when I'm back home tonight to see what you mean

this is fixed for now I don't know what happened...

Castbar on the plates look nice, will you implement interrupts too like with lunaa unit frames?
And a seperate castbar to put below the target frame like on retail.
balsh
Sergeant
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Re: modui

by kuurtzen » Thu Dec 03, 2015 6:20 pm

modernist wrote:castbars need a few visual tweaks and a target frame version but work pretty well! kuurtzen you beauty:


cheers man. Forgot to mention that I only added the spells usable at 29 as it's pretty much the only bracket I pvp on so you have to manually add all other spells that only become available aftwards
kuurtzen
Senior Sergeant
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Re: modui

by Anmercey » Thu Dec 03, 2015 7:28 pm

pls add cast bar
Anmercey
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Re: modui

by modernist » Fri Dec 04, 2015 10:44 am

Bagatell wrote:Removed "-master" from the folder name, but it still don't work, any suggestions ?


Make sure you've placed it in the correct directory, it should be Interface/AddOns/modui within the directory with the wow launch application.

balsh wrote:this is fixed for now I don't know what happened...

Castbar on the plates look nice, will you implement interrupts too like with lunaa unit frames?
And a seperate castbar to put below the target frame like on retail.


Yeah I'm hoping to add interrupt tracking, since it's just a case of tracking for successful interrupt spells on the caster in the combat log. A target cast bar is obviously on its way :]

kuurtzen wrote:cheers man. Forgot to mention that I only added the spells usable at 29 as it's pretty much the only bracket I pvp on so you have to manually add all other spells that only become available aftwards


Already added a bunch ;) testing these has finally also gotten me around to adding class colours on friendly nameplates too.

Anmercey wrote:pls add cast bar


I am! Look, it's right there in the pic!
modernist
Sergeant Major
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Re: modui

by schaka » Fri Dec 04, 2015 12:48 pm

It's not easy. You gotta check for
- interrupts
- stuns
- silences
- them casting another spell before the duration you estimated ended
schaka
Senior Sergeant
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Re: modui

by kuurtzen » Fri Dec 04, 2015 2:54 pm

schaka wrote:It's not easy. You gotta check for
- them casting another spell before the duration you estimated ended


This one is already covered for; if someone starts casting a new spell before the other ends, the older one gets replaced. Tracking stuns/interrupts etc is more or less trivial (just didnt think about it LOL). only thing that might be trickier to track is untalented counterspell as I don't think it shows on the combat log
kuurtzen
Senior Sergeant
Senior Sergeant
 

Re: modui

by balsh » Fri Dec 04, 2015 3:01 pm

adding class colours on friendly nameplates too.

You'll have to tell me how to remove this then cause I really don't like it. It'll be hard to tell difference between allies and enemies in pvp, unless the colour will be more discrete.
Anyway can't wait for the castbar and the newplates even if it's the only thing I use from your mod^^
balsh
Sergeant
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