
Is it actually possible to show both enemy + friendly plates at once?
kuurtzen wrote:schaka wrote:It's not easy. You gotta check for
- them casting another spell before the duration you estimated ended
This one is already covered for; if someone starts casting a new spell before the other ends, the older one gets replaced. Tracking stuns/interrupts etc is more or less trivial (just didnt think about it LOL). only thing that might be trickier to track is untalented counterspell as I don't think it shows on the combat log
modernist wrote:Luna doesn't include CS in its table so I assume not. There's also instances when a player will move to cancel casting — but I'm not sure there's any way to check for that
kuurtzen wrote:modernist wrote:Luna doesn't include CS in its table so I assume not. There's also instances when a player will move to cancel casting — but I'm not sure there's any way to check for that
Maybe if we have access to a unit's distance from the player and yes you can display both friendly and hostile nameplates. I also prefer to have class colors on nameplates only to hostile players but obviously not a big deal