modui

Re: modui

by modernist » Fri Dec 04, 2015 11:11 pm

v49

+ cast bars on target + nameplates (init. push)
+ xp style shifted to modbar directory
+ partyframe class colour fix
- obsolete code

Image

note that this should be considered an alpha push — i'm expecting there to be a few bugs to iron out that I won't have spotted in testing myself, & there's still some progress to be made with tracking spell interrupts outside of the obvious.

thank u kuurtzen <3
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Re: modui

by balsh » Sat Dec 05, 2015 5:50 am

It looks pretty neat, I've been testing real quick.

Intimidation doesn't interrupt (BM hunter stun talent)
Didn't see feral charge in the lua for the interrupt as well, not sure.


My question now would be if it's possible to grab just the nameplates+cast bars (target and plates) from your mod without the other stuff.
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Re: modui

by Anmercey » Sat Dec 05, 2015 6:06 am

modernist wrote:v49

+ cast bars on target + nameplates (init. push)
+ xp style shifted to modbar directory
+ partyframe class colour fix
- obsolete code

Image

note that this should be considered an alpha push — i'm expecting there to be a few bugs to iron out that I won't have spotted in testing myself, & there's still some progress to be made with tracking spell interrupts outside of the obvious.

thank u kuurtzen <3


OMG!11
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Re: modui

by Thankyaw » Sat Dec 05, 2015 7:30 am

GOD BLESSED U.
so you and kuurtzen want to add something like "antagonist" for track enemy's cooldowns like:pummel, kick, shield bash,blink ?
If yes - leave your paypal, because its gonna be so fuking good.
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Re: modui

by schaka » Sat Dec 05, 2015 8:34 am

:mrgreen:
kuurtzen wrote:
schaka wrote:It's not easy. You gotta check for
- them casting another spell before the duration you estimated ended


This one is already covered for; if someone starts casting a new spell before the other ends, the older one gets replaced. Tracking stuns/interrupts etc is more or less trivial (just didnt think about it LOL). only thing that might be trickier to track is untalented counterspell as I don't think it shows on the combat log

What if it's an instant spell that doesn't provide a new castbar? That needs to be accounted for too.
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Re: modui

by balsh » Sat Dec 05, 2015 10:20 am

actualy, the bug I get from making plates non clickable with your trick isn't fixed!

It randomly occurs, here's what I have (top no bug, bottom bug)

Image

(I've modified some values to center the names, also deleted gradient.lua in modsb cause I don't like gradient bars)
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Re: modui

by Anmercey » Sat Dec 05, 2015 11:27 am

modernist wrote:v49

+ cast bars on target + nameplates (init. push)
+ xp style shifted to modbar directory
+ partyframe class colour fix
- obsolete code

Image

note that this should be considered an alpha push — i'm expecting there to be a few bugs to iron out that I won't have spotted in testing myself, & there's still some progress to be made with tracking spell interrupts outside of the obvious.

thank u kuurtzen <3


how to make the spell-text inside cast bar?
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Re: modui

by kuurtzen » Sat Dec 05, 2015 12:56 pm

schaka wrote::mrgreen:
kuurtzen wrote:
schaka wrote:It's not easy. You gotta check for
- them casting another spell before the duration you estimated ended


This one is already covered for; if someone starts casting a new spell before the other ends, the older one gets replaced. Tracking stuns/interrupts etc is more or less trivial (just didnt think about it LOL). only thing that might be trickier to track is untalented counterspell as I don't think it shows on the combat log

What if it's an instant spell that doesn't provide a new castbar? That needs to be accounted for too.


you're right. Initially I thought those would get tracked aswell but instant casts have a different combat log entry
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Re: modui

by modernist » Sat Dec 05, 2015 1:03 pm

does that mean a separate combat log event too?

v50 has several bug fixes and hopefully now recognises interrupts properly — please update to this latest version. they weren't working previously but its super annoying to test with a mage, since counter spell can't be tracked.

it also repositions the target castbar based on rows of buffs/debuffs displayed
Last edited by modernist on Sat Dec 05, 2015 1:05 pm, edited 1 time in total.
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Re: modui

by modernist » Sat Dec 05, 2015 1:03 pm

i'l respond to individual queries above later this afternoon
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