[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Rhena » Sun Jul 19, 2015 4:01 pm

Who are you to come in here and throw wild accusations around?

My addon does not interact in any form with raidwarnings whatsoever. It's a known bug on private servers.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Sigals » Sun Jul 19, 2015 5:22 pm

Rhena wrote:Who are you to come in here and throw wild accusations around?

My addon does not interact in any form with raidwarnings whatsoever. It's a known bug on private servers.


Apologies, I only suggested I thought it might be this addon as I searched the code and found references to "RaidPet".

Can you elaborate a bit more on the known bug? Thanks.
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Re: [Addon] LunaUnitFrames

by Rhena » Sun Jul 19, 2015 8:22 pm

The server sends events to the client in the form of:

Code: Select all
"CHAT_MSG_RAID_WARNING"

Fired when a warning message is sent or received from the raid leader.

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So what happens is that the wrong event is send from the server. For example instead of UNIT_HEALTH, raidpet8 the event gets mixed up and CHAT_MSG_RAID_WARNING, raidpet8 is sent. This will be interpreted by the client as a raidwarning with the text "raidpet8".
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Re: [Addon] LunaUnitFrames

by Sethzer » Tue Jul 21, 2015 4:13 pm

Hey Rhena. Great work on this addon!

Some requests:

* An option for ingame settings to adjust the frame alpha for party/raid targets out of range (default seems to be 0.5 but I want it to be customized (I know that I can change it manually inside the lua file of the specified module))

* An option for ingame settings to select raid frame group growth direction and angle (horizontal(left-to-right, right-to-left), vertical(down-to-up, up-to-down) (default is currently vertical, down-to-up)

* An option for ingame settings to disable/enable the 3 second combat-log rule in terms of fading ranged targets between 29y and 41y (so that if I disable it then I will always have 41y range checker no matter what)
Rhena explained to me ingame that the whole 3 second combat-log rule is due to limits in the vanilla API, else it would have been 30y only.


Also a question regarding the range checker:
- Is there a way to have more than one range checker or is this impossible with vanilla wow API? (like fade frames differently depending on distance. Example: If target is 41-70 yards away then change frame alpha to 0.5 and if 70+ yards away then change alpha to 0.2) If this can be customized aswell in terms of my requests above then that would be fantastic!

Rhena explained to me ingame that 30y is the max range check we can get on vanilla (except his workaround regarding combat log check)


Again thanks for your hard work on this addon!


EDIT: Added new request regarding raid frames and also colored request/question that Rhena was so kind to answer ingame to me
Last edited by Sethzer on Tue Jul 21, 2015 4:36 pm, edited 2 times in total.
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Re: [Addon] LunaUnitFrames

by Momoh » Tue Jul 21, 2015 4:34 pm

I'm very interested in the above suggestion too
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Re: [Addon] LunaUnitFrames

by Haunt » Wed Jul 22, 2015 1:14 pm

Currently any way to change to color of pet health bars? Just a minor thing but I'd like them to match the warlock class color.
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Re: [Addon] LunaUnitFrames

by dmsephiroth » Thu Jul 23, 2015 2:28 am

I switched today from the broken XPERL to this...but now..all +class colors+ at the guild Ui are gone and they are only white..

how to fix that ? i didn t find an option for that :(
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Re: [Addon] LunaUnitFrames

by Rhena » Thu Jul 23, 2015 5:12 am

@Haunt: You would have to edit the lua files...

@dmsephiroth: Why would a unitframe addon do something totally unrelated to unitframes? However i did extract that part from xperl: https://github.com/Aviana/ColorGuildFra ... ve/1.0.zip
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by dmsephiroth » Thu Jul 23, 2015 6:51 am

@Rhena

i dunno..i don t know much bout addons^^

thx a ton pal !:))
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Re: [Addon] LunaUnitFrames

by TheFishyOne » Sat Jul 25, 2015 9:05 am

Rhena, I love your unit frames!

I have recently begun using them while tanking, and was wondering if there is any way to configure party and raidframes to display a visual indicator of who has aggro? Using LunaUnitFrames has allowed me to remove most of my healer specific addons, cured my Mage's Gnomish Pattern Baldness, and recently they were responsible for the tearful reunion of Jaina Proudmoore and Thrall, so I imagine that I am likely overlooking something very simple. If you could give me a pointer here, I'd appreciate it.

Thanks!
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