[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Rhena » Sat Jul 25, 2015 9:09 am

Use the Tag system to color the text based on aggro.

Code: Select all
["color:aggro"]         = "Red if the unit is targeted by an enemy"
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Rhena » Sat Jul 25, 2015 5:25 pm

-Added a button to reset raid frame positions

because people somehow manage to get them off screen :roll:
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Hallonkaka » Sun Jul 26, 2015 10:21 am

Hey Rhena, love your addon, was wondering if you have any plans to add more options to the raid frames? I'm trying to make my raid frames look like this in some manner:

Image

I'm able to make them thin and all, but the name text is not movable and just get pushed upwards and starts overlapping the above frame.

EDIT:

Image
Helvete <NOPE> - Human Warrior
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Re: [Addon] LunaUnitFrames

by Rhena » Sun Jul 26, 2015 6:54 pm

An overhaul of the raidframes will eventually be coming but i have to be motivated enough to tear everything apart and rewrite basically everything regarding raidframes. And i'm wondering if i shouldn't do the options menu first since most of the pending changes on my list depend on more space to put options. Because every goddamn time i put in another kick ass feature the first thing people ask me is how to turn it off.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Siusek » Sun Jul 26, 2015 8:58 pm

Hello,
sorry if this was posted before as i did not read all the post (farmin exp and jut alt tabing) but here is idea for a feature that I miss in Luna (otherwise kickass addon btw):

1.) Id love to see frame opacity options for each frame
2.) I miss "combat bar" that pops up when I aggro a mob, displaying my hp/mana etc... basically same as "player frame" but showing only in combat.
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Re: [Addon] LunaUnitFrames

by euronmisc » Mon Jul 27, 2015 12:41 pm

just installed the newest version, works like a charm.

much love, xoxo
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Re: [Addon] LunaUnitFrames

by Rhena » Mon Jul 27, 2015 3:44 pm

Siusek wrote:2.) I miss "combat bar" that pops up when I aggro a mob, displaying my hp/mana etc... basically same as "player frame" but showing only in combat.


Why do you need the same info on your screen twice?
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Siusek » Mon Jul 27, 2015 7:29 pm

Rhena wrote:
Siusek wrote:2.) I miss "combat bar" that pops up when I aggro a mob, displaying my hp/mana etc... basically same as "player frame" but showing only in combat.


Why do you need the same info on your screen twice?


Well dunno if its just me, but I love to keep track of my hp/mana in pvp. And I keep forgeting to check upper left corner of the screen (+ loosing overview over battle when I do so). Also "full player frame" includes exp bar/honor standing etc.

I used to set this in xPerl when I aggro that small bar with just my hp and mana and 30-40% opacity, would pop up in middle of my screen just to keep me avare of my survivability all the time with minimal effort.

Maybe it sounds stupid to some, but Im used to it like this and I find it very usefull for both agro alert as it pops out only in combat + hp check.
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Re: [Addon] LunaUnitFrames

by Guirssane » Tue Jul 28, 2015 3:05 am

Is there anyway to hide the castbar under the player unit frame please?
Even If I tick "hide original blizzard castbar" it still displays it :/.
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Re: [Addon] LunaUnitFrames

by dauwd » Tue Jul 28, 2015 7:06 am

is it possible to show the tooltip of a spell when you make a macro for mouseover healing?
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