[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Somedewd » Sat Sep 05, 2015 1:55 pm

Central wrote:is there any way...to add the pet XP bar to hunter pets?.


This would be a fantastic addition if possible to add in as an option.

And as many others have stated, thank you very much for the time/effort/energy you put into making and maintaining this for the community.
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Re: [Addon] LunaUnitFrames

by mikkellehm » Sat Sep 05, 2015 6:13 pm

I don't know if it is already said earlier in this thread but because it is so long i will ask..

My hp frames on my targets excluding my own character says 100/100, 100%, so it basically does not show the targets actual hp. I do have both mobhealth3 and mobinfo installed, but still does not work.

Any help?
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Re: [Addon] LunaUnitFrames

by Latrobe » Sun Sep 06, 2015 4:12 am

Is there a setting I missed or plans to add in the future the ability to invert the target bars fill direction?
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Re: [Addon] LunaUnitFrames

by caelyx » Sun Sep 06, 2015 5:44 am

anyone if its possible to deactivate castbar on player frame and know how to deactivate it?
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Re: [Addon] LunaUnitFrames

by caval948 » Sun Sep 06, 2015 9:40 am

@caelyx: Go to options menu, "Player Frame", select "Castbar" from the drop-down and then set "Bar height weight" to its minimum value.

@everybody: Are the radial buffs looking like this for you, too? Is that working as intended?

Image

Shouldn't they start out with a bright icon and then darken with time?
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Re: [Addon] LunaUnitFrames

by Kailas » Mon Sep 07, 2015 4:50 pm

Kailas wrote:Thanks for the line 260 fix however i still have the bug where its showing me in this case as same name as the rogue and when i cast a heal on myself it shows incoming heals as shown on picture.

Image

And when I cast a heal on rogue:

Image


Also pet raid frame not showing for some reason
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Re: [Addon] LunaUnitFrames

by Rhena » Mon Sep 07, 2015 8:08 pm

Working on a fix for raidframes right now...

Pet xp bar goes on the list.

"Invert bars fill direction" goes on the list too but it will be low priority.

Radial buff timers are this way because the animation only goes this way in vanilla. I might experiment with extracting it from a later client and shipping that with luna in the future.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Latrobe » Tue Sep 08, 2015 12:50 am

Rhena wrote:"Invert bars fill direction" goes on the list too but it will be low priority.
.


Thanks! I really just wanted to make sure I hadn't overlooked an option.
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Re: [Addon] LunaUnitFrames

by Rhena » Tue Sep 08, 2015 6:53 pm

Uploaded a fix for the raidframes that should solve the before mentioned problems.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by caval948 » Tue Sep 08, 2015 7:19 pm

Rhena wrote:Radial buff timers are this way because the animation only goes this way in vanilla. I might experiment with extracting it from a later client and shipping that with luna in the future.


Oh, now I understand - that's the animation from the skill cooldowns.

Would be amazing if you found a hack to do this. But even with the "wrong" direction, the radial buffs are still a very nice feature!
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