[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Toaked » Wed Sep 09, 2015 2:16 am

LOVE this addon, seriously appreciate it.

Anyway to make the buffs on party members appear larger? I heal and like to see the renews and what not run out.

Also would be great if in the click section you could add a "Shift+Ctrl" etc.

Really appreciate your work homes.
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Re: [Addon] LunaUnitFrames

by Rhena » Wed Sep 09, 2015 11:07 am

The option is named "auras per row".

Click casting with more combinations is coming.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Geigerkind » Wed Sep 09, 2015 2:28 pm

Hey,
how are the frames in terms of performance, did you optimize it yet or are there elements that "waste" ressources?
My Addons:
DPSMate - A combat analyzation tool (/viewtopic.php?f=63&t=38042)
Vanilla Consolidated Buff-Frames (/viewtopic.php?f=63&t=18189)
Modified Power Auras (/viewtopic.php?f=63&t=18251)
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Re: [Addon] LunaUnitFrames

by Rhena » Wed Sep 09, 2015 9:49 pm

Yes it is optimized.

Almost as efficient as this post. :P
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Tinkertown » Thu Sep 10, 2015 12:06 am

Have you considered allowing for splitting of buffs and debuffs on the party/player/target frames?

As a healer I'd like to keep the buffs small but still visible anchored to the bottom-left, and debuffs significantly larger and anchored to the right of the frame.
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Re: [Addon] LunaUnitFrames

by Kaiji » Thu Sep 10, 2015 5:39 pm

Just wanted to say thanks for making this outstanding addon.

Very much looking forward to when it has an option to remove the combat text as I find it very offputting, ugly-looking and unnecessary.
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Re: [Addon] LunaUnitFrames

by Central » Thu Sep 10, 2015 6:04 pm

Am I missing something, I was under the impression with Luna and OmniCC I would see a circular duration animation (and possibly a number) for buffs and debuffs on targets. I was unable to get enemy targets debuff working, even the Luna fork, but I still can't see friendly debuff durations. Is there something I need to change with my configuration?
Central
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Re: [Addon] LunaUnitFrames

by fgsfdss » Sat Sep 12, 2015 12:15 am

Quite amazed no one has asked about this yet, but is it possible to have different profiles for different characters?
My unit frames are right above my action bars, but some characters need more bars than others. Right now I'm short on bar slots one one character but I can't move my unit frames because it would screw up my UI on other characters.
fgsfdss
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Re: [Addon] LunaUnitFrames

by Codeine » Sat Sep 12, 2015 8:51 am

Looks good, but too many lua errors. Everytime i'd log out i'd hear the error sound.
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Re: [Addon] LunaUnitFrames

by Miru » Sat Sep 12, 2015 9:05 am

how to hide Rest and Rank icons?
how to make font more readable on a white background?
how to make this border around class icon - black?

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