[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by munzwurf » Sat Sep 12, 2015 2:52 pm

Can you help me use Decursive with this?

I know I can create a macro such as "/decursive" to run Decursive, but I can't for the life of me figure out how to get this into UnitFrames as a clickable macro. Just putting "Decursive" (macroname) inside the field doesn't help..
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Re: [Addon] LunaUnitFrames

by Sparkly » Sat Sep 12, 2015 4:22 pm

Would it be possible for you to add an option for either 2D, 3D or class icon for Target of Target frame?

Also this if possible,
Miru wrote:how to hide Rest and Rank icons?
how to make this border around class icon - black?

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Re: [Addon] LunaUnitFrames

by Rhena » Sat Sep 12, 2015 9:55 pm

Tinkertown: That would be some serious work. I don't see that happening soon.

Kaiji: Option coming in the next update.

fgsfdss: You can edit the LunaUnitFrames.toc file and change line 6 to
Code: Select all
##SavedVariablesPerCharacter: LunaOptions


Codeine: That sounds more like Questie (I have it too). Do you have it installed?

Miru & Sparkly
Hiding and resizing icons will be in the next update.
There will also be a color tag in the next update to change text color as you like it.
The class icons will also lose their border in that update.

munzwurf: Decursive doesn't work with unitframes. You just push one button all the time and it automatically removes debuffs from your group. If you want click removing from units use the click casting menu to add the spell to your preferred keybinding. You can even shift click spells into the input fields!

Sparkly: Targettarget portraits might be added in the future but its some work so it will take some time.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Addon] LunaUnitFrames

by Sparkly » Sun Sep 13, 2015 3:17 am

Great news, Rhena. (:

Thanks again for your work
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Re: [Addon] LunaUnitFrames

by Miru » Sun Sep 13, 2015 7:26 am

cool, thank you Rhena.
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Re: [Addon] LunaUnitFrames

by Meowington707 » Sun Sep 13, 2015 11:26 am

-snip-

Scratch what I wrote before, I fixed the issue. I love this addon, thanks for making it and maintaining it!
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Re: [Addon] LunaUnitFrames

by Rhena » Sun Sep 13, 2015 8:00 pm

Update:
-Removed the border from class portraits
-Icons & Combat text on portrait are now disableable
-Icon size can now be adjusted
-Added the [color:xxxxxx] tag

Using the color tag will color everything after it in the specified color. To use it replace the x with hexadecimals. It is in RGB format. Here are a few examples:
White: [color:ffffff]
Black: [color:000000]
Red: [color:ff0000]
Green: [color:00ff00]
Blue: [color:0000ff]

Attention! Icons and combat text on portrait will be disabled by default after installing this update you have to re-enable them!
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Addon] LunaUnitFrames

by Codeine » Sun Sep 13, 2015 10:57 pm

Rhena wrote:Codeine: That sounds more like Questie (I have it too). Do you have it installed?


Nah mate, I don't have questie installed. But when i disable Lunaunitframes in the addon list and relog to test it, the sound is gone.
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Re: [Addon] LunaUnitFrames

by Snautz » Mon Sep 14, 2015 12:56 am

Is it possible to have different settings on different characters? Right now when I change something on one char it changes on the other one aswell.
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Re: [Addon] LunaUnitFrames

by Rhena » Mon Sep 14, 2015 2:56 pm

Codeine: If i just turn on Luna and ImprovedErrorFrame i don't get any error sound upon logout.

Snautz: Look on the last page.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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