EnemyBuffTimersVanilla

Re: EnemyBuffTimersVanilla

by vTecz » Thu Jun 18, 2015 7:15 am

hey shaka thanks for the reply

Unfortunately I have no idea about how your addon works. I mean I have some basic knowledge about scripts but this goes over my knowledge. I will try to understand how the addon works and how to implement the fixes you mentioned.
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Re: EnemyBuffTimersVanilla

by eggfoo » Sat Aug 01, 2015 11:15 pm

Apinanraivo wrote:How do I get this to work for Luna unitframes? the /run message(GetMouseFocus():GetName()) doesn't display any message for buffs on luna unitframes but it does for everything else.



LunaTargetFrameBuff
LunaTargetFrameDebuff
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Re: EnemyBuffTimersVanilla

by yxy » Tue Aug 18, 2015 7:33 pm

if I want to use this addon in another language, all I need is to translate the ability name, right?
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Re: EnemyBuffTimersVanilla

by schaka » Wed Aug 19, 2015 8:28 am

yxy wrote:if I want to use this addon in another language, all I need is to translate the ability name, right?

Yes
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Re: EnemyBuffTimersVanilla

by Eukal » Sat Sep 26, 2015 12:34 am

Hey,
awesome addon !
But I can't use it. =/
I am getting 2 error messages while using Call of Elements:

Error: table index is nil
File: ...ns\EnemyBuffTimersVanilla\EnemyBuffTimersVanilla.lua
Line: 276
Count: 1
--------------------------------------------------
Error: attempt to concatenate a nil value
AddOn: SuperMacro
File: SM_Tooltip.lua
Line: 98
Count: 1

These show up when using the 'Throw active totem set' feature and CoE is only placing first totem or none at all.
Without CoE everything works just fine, but im dependent on CoE.
Any chance there is a fix for this?

Greetz
Eukal
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Re: EnemyBuffTimersVanilla

by MageQT » Thu Oct 08, 2015 1:39 pm

Hey can you please fix this? I'll donate if you do.
MageQT
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Re: EnemyBuffTimersVanilla

by balsh » Sun Nov 15, 2015 11:54 am

Great addon

Is there a way to disable the OmniCC text display?
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Re: EnemyBuffTimersVanilla

by romeoyo » Fri Dec 11, 2015 4:37 pm

schaka wrote:
yxy wrote:if I want to use this addon in another language, all I need is to translate the ability name, right?

Yes


Hi, is somebody using this with ag_unitframes? The /run messege showed "aUFtarget_Aura1" and Aura2 for 2nd buff and so on, which makes it harder to make it workout :/. Aura10 was the first debuff called, any suggestions? :)
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Re: EnemyBuffTimersVanilla

by Codeine » Mon Jan 11, 2016 2:22 am

Can we get an options menu to turn off/on certain things, like party buff timers. I'd just like timers for my own abilities on target. What about options to change font with in the game.

Also bugs with random timers in the middle of the screen.
Codeine
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Re: EnemyBuffTimersVanilla

by Dutchfoo » Wed Jan 20, 2016 8:34 pm

was anyone able to get this to work properly with nurfed unitframes?
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