[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Snautz » Mon Sep 14, 2015 6:12 pm

Rhena wrote:Codeine: If i just turn on Luna and ImprovedErrorFrame i don't get any error sound upon logout.

Snautz: Look on the last page.

I tried the method from last page and it just resets my frames to default settings everytime I log in on a character, even /reload ui resets it.
Thanks in advance for any help you may be able to provide, much appreciated!
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Re: [Addon] LunaUnitFrames

by Codeine » Thu Sep 17, 2015 3:59 am

Rhena wrote:Codeine: If i just turn on Luna and ImprovedErrorFrame i don't get any error sound upon logout.


I have improvederrorframe
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Re: [Addon] LunaUnitFrames

by Miru » Thu Sep 17, 2015 6:26 am

radial buff timers resets after logout.

Image

they continue bugged after this

Image

my buffs (fortitude and spirit) have here a same time (16 min.)
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Re: [Addon] LunaUnitFrames

by Mopak » Thu Sep 17, 2015 6:59 am

Rhena what about health color tag? I mean >75% hp - green, 50-75% - yellow, 25-50% - orange, <25% - red.
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Re: [Addon] LunaUnitFrames

by Rhena » Thu Sep 17, 2015 11:31 am

Miru: Yes, because the system doesn't know the duration of buffs. I would have to make a database of every buff in the game to make it like in retail. So instead it sets your login as the start of the countdown. I might re-do this system in the future though.

Mopak: Sure.
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Re: [Addon] LunaUnitFrames

by Barolo » Fri Sep 18, 2015 7:54 am

First of all, thank you for the great job u have done!
I understand that this is not the most important thing but.. if it's not a big deal I would love to have option to chance class colors manually. Or if anyone is able to make addon that let's you chance the class colors for all addons at once it would be even better..

EDIT: No need anymore. I was able to modify LUA file to get the colors I wanted.
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Re: [Addon] LunaUnitFrames

by Doofoos » Fri Sep 18, 2015 10:23 am

Hello! Thanks for such amazing addon!
I have a few questions (sorry if they already have been asked, there is 41 pages :P)
1) Im facing range-check fails VERY often. Luna shows me that target is in my healing range, but it doesnt. It happens in both raid's and bg's. I thought range check might be a bit inaccurate, for like 42-44 yards, but sometimes it is a bigger distance, like target is in 50-60 yards, but Luna shows me that target is in range of healing. I don't know maybe it is somehow connected with "refreshing frames time" (it's the measure how many times per second addon will update the info, some addons like necb\discord have this option), which can't be adjusted via Luna menu.
2) Is there any chances you can implement some kind of a "LoS" check? With a orange square on frame or something. As example, it's such a pain to heal targets in a Towers\Bunkers in AV :?
3) It will be amazing if you would be able to implement "raid frames dummies", so player can adjust his 40 raid frames without being in a raid. I have to spend 2 hours in AV's yesterday (while ressing on the graveyards), to configure my frames as i like.
4) Not important but i would like to see some kind of a "sticky" option as well, where the moving group frame is "stick" to closest one in an accurate row\column. Additional option for vertical padding needed to be added in that case.
5) Don't know if this is an important thing but i think there should be an option for enabling\disabling border for selected raid frame. So you can easily see which target are you targeting and healing right now, without watching on a target frame itself. Might be useful in some cases.
Thanks for your attention! :)
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Re: [Addon] LunaUnitFrames

by Rhena » Fri Sep 18, 2015 1:49 pm

1) The reason are other addons that extend the combat log range (damage meters do this for example). Range up to 30y can be measured by an interface function and the 40y check is just a check if a combatlog entry from that person was received in the last x seconds. Maybe i make an option to turn off the 40y.

2) No, this will never happen its absolutely 100% not possible.

3) Already on the list.

4) There is an option to stick all the raidframes together in a huge block. If thats not to your liking you can always position manually. I won't spend my time on this rather than add other features since you can do this yourself.

5) Also on the list.
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Re: [Addon] LunaUnitFrames

by Doofoos » Fri Sep 18, 2015 1:57 pm

Rhena wrote:1) The reason are other addons that extend the combat log range (damage meters do this for example). Range up to 30y can be measured by an interface function and the 40y check is just a check if a combatlog entry from that person was received in the last x seconds. Maybe i make an option to turn off the 40y

Hm, so if i disable swstats (my damage meter), i wont be facing this problem?
I would gladly trade damage meter for precise 40y check, since it is a must have thing for a healer :)
Thanks for the answers!
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Re: [Addon] LunaUnitFrames

by Rhena » Fri Sep 18, 2015 7:25 pm

Update:
The radial buff timers have been improved.
It will learn the duration of buffs and debuffs and display them correctly instead of starting from the point of login. Also they will spin the other way round. I couldn't mirror them to make them look exactly like retail but its an improvement.
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