[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Miru » Fri Sep 18, 2015 8:33 pm

thank you very much Rhena!

and last, if it possible, in player frame - castbar - i cant edit left and right text, like i made it in hp and power bars.
Image

wanna to remove all of text in castbar, but text windows not active when i click on him
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Re: [Addon] LunaUnitFrames

by Doofoos » Fri Sep 18, 2015 9:25 pm

By the way, i cant find anything related to Regrowth in this topic :)
Is it possible to make both Rejuvenation and Regrowth hot-trackable?
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Re: [Addon] LunaUnitFrames

by Robotron » Fri Sep 18, 2015 9:26 pm

I appreciate the subtle reference in this addon.
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Re: [Addon] LunaUnitFrames

by Rhena » Sat Sep 19, 2015 12:11 am

Miru: I didn't finish that when i build the tag system. It's kind of a placeholder until later.

Doofoos: No. Do you really need that?

Robotron: One of the very few i guess ;)
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by xwraith » Sat Sep 19, 2015 4:21 am

Hey I'm getting a bug and I'm not sure what the problem is. The frames stack on one spot, and the unlock frames button doesn't let me move them.

Picture: http://i.imgur.com/FKLyutK.jpg

Besides raid frames everything else is working fine.

edit: derp nvm. Just had to click the group name to drag them, not the frames themselves.
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Re: [Addon] LunaUnitFrames

by Doofoos » Sat Sep 19, 2015 6:21 am

Rhena wrote:Doofoos: No. Do you really need that?

Well, for me, as a druid, it would be nice to see both hot's in the frame :) Since we have 2 hots instead of priest one!
Anyway, i can live without it, just asked!
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Re: [Addon] LunaUnitFrames

by caval948 » Sat Sep 19, 2015 11:07 am

Rhena wrote:Update:
The radial buff timers have been improved.
It will learn the duration of buffs and debuffs and display them correctly instead of starting from the point of login. Also they will spin the other way round. I couldn't mirror them to make them look exactly like retail but its an improvement.


You're a development god. And I must know, since I'm a software dev myself.

THANK YOU.
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Re: [Addon] LunaUnitFrames

by napredator » Sat Sep 19, 2015 11:22 am

i miss the target counters from xperl
Image
so i've been trying to delete everything from xperl except for them and just move it beside the luna frames.
Image
am i close? i don't really know how addons work, is there an easier way?
http://www.filedropper.com/xperlraidhelper
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Re: [Addon] LunaUnitFrames

by Cruzix » Sat Sep 19, 2015 1:03 pm

Seems like the latest version breaks the addon OmniCC which should be giving ur abilities a count down timer on the action bar
Last edited by Cruzix on Sat Sep 19, 2015 1:06 pm, edited 1 time in total.
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Re: [Addon] LunaUnitFrames

by Killstick » Sat Sep 19, 2015 1:05 pm

i reworked my ui today including an update to luna and idd omnicc bogged down
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