[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Krymzon » Fri Sep 25, 2015 1:40 am

Is there a way to remove portraits completely?

I can swap between square and bar but they are pretty useless to me and would like to just remove them completely from my UI.

I may have missed something and apologize if this is a useless question or answered before.
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Re: [Addon] LunaUnitFrames

by Skoll » Fri Sep 25, 2015 5:08 pm

Krymzon wrote:Is there a way to remove portraits completely?


check "display portrait as bar" and then set bar height to zero.
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Re: [Addon] LunaUnitFrames

by Excy » Sun Sep 27, 2015 4:31 pm

Hello,

I have a question: Is it possible to use items on a player with the mouseover system? For example casting Juju Flurry on the pet without having to target him. If so, what's the command?

Cheers.
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Re: [Addon] LunaUnitFrames

by Rhena » Sun Sep 27, 2015 8:26 pm

Yes.
If you have the item on your bar you can use "UseAction(slotid)" where slotid is the number of the button on your actionbar. To use it from the bag use "UseContainerItem(numBag, numSlot)". Or you can install Supermacro that gives you "use('itemname')".
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by kutsal » Wed Sep 30, 2015 4:56 am

First off, thank you for this great addon, It made me change my old unit frames which I have been using for at least 5 years. I wanted to ask if it is possible to make it so that you see HP missing on your current target. This is handy for when I am healing only 1 target like the main tank. If not, would you maybe add it in the future?

Thanks for this addon and keep up the good work!
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Re: [Addon] LunaUnitFrames

by Rhena » Wed Sep 30, 2015 10:57 am

Its absolutely possible with the amazing tag system i have implemented.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Korgrom » Wed Sep 30, 2015 11:41 am

Ohr wrote:I've looked through every single place I could in your code and could not find where the frame background color is defined. I need to remove the background :\

*EDIT* Found a way to do it. Great addon :D


How did you do it? When I tried I ended up breaking it.
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Re: [Addon] LunaUnitFrames

by yajay21z » Wed Sep 30, 2015 12:53 pm

How do tags work?

Where do I write them, how do I customise for example, my party players health colour etc?


I know it has been asked but it's still a bit unclear to me.
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Re: [Addon] LunaUnitFrames

by kutsal » Wed Sep 30, 2015 12:58 pm

Ahh I guess I missed it in the 1 hour I was using it hahaha. Thanks for the reply.

Also for the poster above me: Image

Just hover your mouse over the ? and you will get a list of tags you can use. Put these on the ''LEFT TEXT/RIGHT TEXT'' area for what you want it to show.
Last edited by kutsal on Wed Sep 30, 2015 1:28 pm, edited 1 time in total.
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Re: [Addon] LunaUnitFrames

by yajay21z » Wed Sep 30, 2015 1:27 pm

Thanks for posting this.

Guess I didn't spend enough time going through the options.
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