[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by EinBaum » Mon Oct 05, 2015 8:42 pm

contagion wrote:I deleted my WTF folder and removed all addons... but I cannot for the life of me get the addon to work. I still get the following error...

.....\AddOns\LunaUnitFrames-master\modules\Raid.lua:422: attempt to index global 'LunaOptions' (a nil value)

I downloaded it today straight from GitHub so I don't think its an out of date version. Any suggestions?


Thank you for your report, the error was tracked down and fixed. The newest version is working correctly.
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Re: [Addon] LunaUnitFrames

by ChipTheMonk » Mon Oct 05, 2015 9:05 pm

Hey, I like the frames. I'm having a small issue though, I can't the amount healed on a target other than myself. I am seeing the incoming heal green bar, but no +600 or anything. I don't think I have any mods that modify that.
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Re: [Addon] LunaUnitFrames

by Rhena » Mon Oct 05, 2015 9:16 pm

The tags used by default don't show any healing on anything other than the raid frames. You would have to swap them out.
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Re: [Addon] LunaUnitFrames

by ChipTheMonk » Mon Oct 05, 2015 9:18 pm

Ahh sorry I think I found the problem. What I needed was to show combat text on portraits. That was a very quick reply though Thanks.
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Re: [Addon] LunaUnitFrames

by kutsal » Mon Oct 05, 2015 9:27 pm

IDK if it is only me or not.

But when you right click potrait of your target and want to inspect, the ''inspect'' text is not greyed out when the person you want to inspect is out of range. I don't know if any of my other addons are effecting this.
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Re: [Addon] LunaUnitFrames

by EinBaum » Wed Oct 07, 2015 8:57 pm

kutsal wrote:IDK if it is only me or not.

But when you right click potrait of your target and want to inspect, the ''inspect'' text is not greyed out when the person you want to inspect is out of range. I don't know if any of my other addons are effecting this.


You are right, Luna does that. The range of Trade/Follow/Duel is also ignored.
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Re: [Addon] LunaUnitFrames

by Rhena » Wed Oct 07, 2015 9:56 pm

Update:
-Dropdown menus now fade inspect, duel and trade when out of range
-Dropdowns in raid now allow you to correctly promote/give leader/set masterlooter to other people who are not in your group
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by kutsal » Thu Oct 08, 2015 9:04 pm

Rhena wrote:Update:
-Dropdown menus now fade inspect, duel and trade when out of range
-Dropdowns in raid now allow you to correctly promote/give leader/set masterlooter to other people who are not in your group



!!!
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Re: [Addon] LunaUnitFrames

by jaredp » Fri Oct 09, 2015 2:35 pm

Great addon. Really valuable raid tool.

Couple requests if you're taking them.

1) Can you add a configurable center buff tracker? So I can just name the spell I would like to track in the center? I would like to track the Regrowth HoT for vael. I imagine that due to limitations of the vanilla API, there is not the ability to track only buffs that are cast by me? I would like to know when other druids overwrite my HoTs.

2) Aggro notifications aren't working very well for me, particularly when multiple targets have threat and when moving between combat states. Sometimes targets will maintain an aggro notification even though we are out of combat.
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Re: [Addon] LunaUnitFrames

by Rhena » Fri Oct 09, 2015 3:02 pm

There is absolutely no sign at all that other people overwrite your hots. The interface does nothing to indicate the refresh of a buff or a debuff. The only way would be to have everyone in the raid send a signal when they cast regrowth on someone. And that is exactly what luna does. So step one would be to get everyone (or at least the other druids) to use it. Then you turn on the hottracker in the raid options. Now every rejuvenation and regrowth will show up as a big icon in the middle of the frame. Your own hots and those of other people who have luna installed will now show the spinning cooldown graphic. If a hot doesn't have the spinning animation its from someone not using the addon. If the spinning animation resets someone else did recast it.

Aggro is also affected by the limitations of the classic client. Unlike retail there is no easy function that returns the aggro status of someone. So i use a library that scans everyones targettarget in the raid or group to see if a mob is targeting someone from the group. You can see this when you are solo and have the raidframe shown. As long as you target the mob attacking you it will indicate that you have aggro and as soon as you switch your target it will fade the aggro status.
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