[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Hunterpower » Tue Oct 13, 2015 1:31 pm

Rhena wrote:Medlindes: The color of the pets healthbar shows its happines.




Is there a way to show the icons? I'm colorblind and can't see a difference between happy and content
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Re: [Addon] LunaUnitFrames

by Sethzer » Tue Oct 13, 2015 5:07 pm

I have the same issue regarding some stuttering, but also some fps drops. I sit in a raid waiting for ony buff at the Stormwind gate. I relogged and I sit at 100-105 fps and then while idling and doing nothing, my fps is slowly but surely going lower and lower. Eventually after like 30mins it was down to 11 fps. I relogged and was back at 100'ish.

I also notice memory usage is always increasing
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Re: [Addon] LunaUnitFrames

by Doofoos » Tue Oct 13, 2015 6:17 pm

Sethzer wrote:I have the same issue regarding some stuttering, but also some fps drops. I sit in a raid waiting for ony buff at the Stormwind gate. I relogged and I sit at 100-105 fps and then while idling and doing nothing, my fps is slowly but surely going lower and lower. Eventually after like 30mins it was down to 11 fps. I relogged and was back at 100'ish.

As far as im aware, fps drop is not related to any addon, its a WoW thing, because of too much players around.
I have same situation in Org, but solution to fix it doesn't require a relog, just make a few steps away from the place you were before, and fps will jump to maximum value. At peak times i have to do this every 1-2 minute =\
Doofhoof - Tauren Druid - <KGB>
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Re: [Addon] LunaUnitFrames

by modernist » Wed Oct 14, 2015 12:21 am

heavy processes can *definitely* cause FPS drops — an addon can slow, stutter, freeze or crash the client with a couple of lines of code if you (don't) know what you're doing.

just going from bug reports here it sounds to me like there's a memory leak somewhere in the update pattern of the raid frames.
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Re: [Addon] LunaUnitFrames

by Codeine » Wed Oct 14, 2015 6:12 am

Are you able to add more options for the raid frames while they are interlocked? Currently they can only be configured 8 groups horizontally and left and right just has all the groups ontop of each other. Is it possible to have them 8 groups vertically? I know i can do it manually by moving each group, but interlocked makes them all so perfect together.
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Re: [Addon] LunaUnitFrames

by Rhena » Wed Oct 14, 2015 4:49 pm

Esselenwiel: That goes on my list.

Ptahmose: Works for me...

Hunterpower: Added a tag: [happiness]

Codeine: Thats a very low priority since you can do it manually.


Also i did some performance improvements to the raidframe. Nothing major yet but you can test it out.
And i remember having those issues where memory was increasing until it started over with a garbage collection. To my surprise the solution was getting rid of performancefu. But this might be different...
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Addon] LunaUnitFrames

by caval948 » Wed Oct 14, 2015 7:50 pm

I get the following error after installing your latest commit:

Image

Hp/mana numbers on my player frame and on target frame are "0". My pet's health bar is grey instead of green and blue.
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Re: [Addon] LunaUnitFrames

by Rhena » Wed Oct 14, 2015 8:08 pm

fixed
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Addon] LunaUnitFrames

by Pipes » Wed Oct 14, 2015 8:42 pm

Just wanna appreciate your work. Using it in a test environment called NOST PvP for some days now in advance for the PvE server xD Most time, retail and private, I stick to the original ui most of the way, but this piece of addon is really nice. And THANKS for the graphical ui, hehe.

Keep it going. :D
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Re: [Addon] LunaUnitFrames

by Hunterpower » Thu Oct 15, 2015 8:01 am

Rhena wrote:Hunterpower: Added a tag: [happiness]




Thank you so much <3
Hunterpower
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