[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Zealous » Fri Oct 16, 2015 4:36 am

First, Thank you so much for Luna it's absolutely amazing.

Hopefully you can assist me with two issues.

Issue one, debuffs do not highlight health bars in raid frames for me as they do in party/target frames, forcing me to keep an eye out for the actual debuff icon which isn't quite as efficient for me. I do have the "Highlight debuffed units you can dispell" option enabled in my general configuration options. Is this an issue with my settings, a bug, or just not an intended feature?

Issue two, targets only display their HP in the 100/100 format. Sometimes it displayed their current/max hp as intended, sometimes the target has to first be engaged and it will update from 100/100 format to current/max hp, and sometimes the mob just remains at 100/100 format. I have Mob Health 3 installed and enabled with the most recent version of Luna and my Target tag is set to "[smarthealth]."

Thanks in advance for any potential solutions! Even with these issues I would not use any other raid frame!
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Re: [Addon] LunaUnitFrames

by kutsal » Fri Oct 16, 2015 4:58 am

Zealous wrote:First, Thank you so much for Luna it's absolutely amazing.

Hopefully you can assist me with two issues.

Issue one, debuffs do not highlight health bars in raid frames for me as they do in party/target frames, forcing me to keep an eye out for the actual debuff icon which isn't quite as efficient for me. I do have the "Highlight debuffed units you can dispell" option enabled in my general configuration options. Is this an issue with my settings, a bug, or just not an intended feature?

Issue two, targets only display their HP in the 100/100 format. Sometimes it displayed their current/max hp as intended, sometimes the target has to first be engaged and it will update from 100/100 format to current/max hp, and sometimes the mob just remains at 100/100 format. I have Mob Health 3 installed and enabled with the most recent version of Luna and my Target tag is set to "[smarthealth]."

Thanks in advance for any potential solutions! Even with these issues I would not use any other raid frame!



This is kinda what I asked as well before. Like a border highlight or something that shows that the target has for example magic debuff(blue border). I too have some hard time telling who has debuff or not. Might be cause I still need to get used to it but yeah if the border/highlight shit could work it would be so sweet.
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Re: [Addon] LunaUnitFrames

by Dovane » Fri Oct 16, 2015 3:17 pm

Not sure if it's been posted but I have a small suggestion for the mouseover functionality in macros. Would it be possible to add the function that if I have no target or mouseover target, the spell defaults to selfcast? Before installing Luna I've been using another addon called classicmouseover that has this by default, if no valid targets then cast on self, but unfortunately it has no support for the luna raidframes and I've come up empty-handed trying to find some band-aid fix. I can't have autoselfcast activated because it breaks other addons in the vanilla API like pallypower or stuff in decursive. I'm not very lua savvy myself so I'm trying my luck here.

Example snip from using ClassicMouseover:

/CMCast Blessing of Might
/Script if UnitIsFriend("player", "target") then CastSpellByName("Blessing of Might") else CastSpellByName("Blessing of Might", 1); end

Putting /lunamo Blessing of Might infront of it obviously overwrites its functionality (and behind it the other way around).

Apologies if explanation(s) are confusing, seems like it's harder to describe what I'm looking for than I thought.
Last edited by Dovane on Fri Oct 16, 2015 4:13 pm, edited 1 time in total.
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Re: [Addon] LunaUnitFrames

by Rhena » Fri Oct 16, 2015 4:03 pm

Zealous:

1. That feature got butchered in the rewrite of the raidframes. Its fixed now.

2. Thats working as intended. See this post for more detailed information.
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Re: [Addon] LunaUnitFrames

by Rhena » Fri Oct 16, 2015 5:57 pm

Updated the first post with new images and made information & FAQ up to date.

Dovane: Turn on Auto Self Cast in the Blizzard interface options. Also there is a general option in luna to let mouseover macro work in the "3d world" when you mouse over a player.

My pally power mod to make it work with auto self cast:
http://www60.zippyshare.com/v/rulTc32a/file.html

Decursive should work even with autoselfcast active.

No addon should cease working because autoselfcast is on. Everything that does is just horribly coded. Yes i'm looking at you Clique. :evil:
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Re: [Addon] LunaUnitFrames

by Amirite » Fri Oct 16, 2015 9:15 pm

Hi there. Can you somehow make the addon show mobs / players total hp (1337/1337), before you start fighting it?

Anyways, such a nice addon! GJ!
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Re: [Addon] LunaUnitFrames

by Rhena » Fri Oct 16, 2015 9:53 pm

No. FAQ you.
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Re: [Addon] LunaUnitFrames

by Amirite » Sat Oct 17, 2015 2:01 am

I cant see targets hp before i engange in combat with them and hurt them for like 5-10%. It just shows hp as 100/100 - as in percentage. .. Any fixes to this?

Nice addon though! Rly nice!
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Re: [Addon] LunaUnitFrames

by Esselenwiel » Sat Oct 17, 2015 8:29 am

There's no fix to this, you can't see enemy HP in Vanilla. If you use MobHealth or a similar addon, even then what they show is a mere estimate and not the actual number.
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Re: [Addon] LunaUnitFrames

by Amirite » Sat Oct 17, 2015 12:09 pm

If you install Xpearl you can see it ?
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