[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Renew » Sat Oct 17, 2015 12:47 pm

Amirite wrote:If you install Xpearl you can see it ?


no, its not possible to see the "real" HP of mobs/players on nost
my Addons:
- Vanilla Healing Assignments - /viewtopic.php?f=63&t=23326
- Vanilla Storyline -
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Re: [Addon] LunaUnitFrames

by Amirite » Sat Oct 17, 2015 12:57 pm

Well. Okay.. Can you then implement the estimated mob health at least? :-)
Also, can you unlock the spellcasting frame from the player bar, so it can replace the blizzard default one?
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Re: [Addon] LunaUnitFrames

by Chevejo » Sat Oct 17, 2015 5:22 pm

I really need that colour invertion..because I like my UI smooth and minimalistic. Too much colours distract me

Would love your Addon but only with invertion like provided by grid
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Re: [Addon] LunaUnitFrames

by Tekko » Sat Oct 17, 2015 9:10 pm

Rhena wrote:Updated the first post with new images and made information & FAQ up to date.

Dovane: Turn on Auto Self Cast in the Blizzard interface options. Also there is a general option in luna to let mouseover macro work in the "3d world" when you mouse over a player.

My pally power mod to make it work with auto self cast:
http://www60.zippyshare.com/v/rulTc32a/file.html

Decursive should work even with autoselfcast active.

No addon should cease working because autoselfcast is on. Everything that does is just horribly coded. Yes i'm looking at you Clique. :evil:


I can't get PP to work on my Paladin. Do you have to be a certain level and have a certain rank of Blessings?

It just says 0 where the blessings should be...
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Re: [Addon] LunaUnitFrames

by Taladril » Sun Oct 18, 2015 4:17 am

Chevejo wrote:I really need that colour invertion..because I like my UI smooth and minimalistic. Too much colours distract me

Would love your Addon but only with invertion like provided by grid


This for me too. I just tried out Luna for the first time today and it is extremely slick for a lot of reasons. But the bombardment of color is extremely difficult. Just for that reason alone for me Grid is what I'd prefer. But I'm still looking at what I can do. If you do an inversion, we need some ability to clearly have a way to see the bars that are dark. Grid allows you to set your gradient and colors of the bars as well as a background so you can clearly see your layout. Do this in some way and it would be phenomenal.
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Re: [Addon] LunaUnitFrames

by Diametra » Sun Oct 18, 2015 3:07 pm

Where is a link for older versions of luna? With current version, on the pve realm, I get an error in the middle of the screen I can't click off. It just sits there indefinately.
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Re: [Addon] LunaUnitFrames

by Rhena » Sun Oct 18, 2015 4:42 pm

Update:
-ToT and ToToT now have portraits
-The Tag helpmenu has been fixed
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Cruzix » Sun Oct 18, 2015 10:07 pm

Is there a way to disable the portraits from the ToT and ToToT frames? I got too used to how it was before and cant find where to disable it
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Re: [Addon] LunaUnitFrames

by Taladril » Mon Oct 19, 2015 1:34 am

So I've played with Luna more and I'm enjoying it more but there are some things that could still help the raid frames experience a lot and again things that can't be done that make a substitution from grid hard.

I like the colored boxes for buffs and debuffs, however it would be nice to be able to customize the colors of the buffs and debuffs to your own personal preference.

Grid has the ability to assign certain things to highlight a person's box in the raid. What you could assign was very flexible, however the way I set it up was:
I had it highlight for agro (aka I'd remove your red agro corner box. It's confusing when paired with buffs or debuffs).
I'd have it show highest priority option be mortal strike. This is super important to be able to know if it is on someone!
And then lastly I'd show it for mana users who were low on mana. The amount of mana threshold was setable, however I wanted 10%. This is huge for druids because I really would like to remove the power bars from raids because they are unnecessary and overly busy. They are very pretty though, I can appreciate that. But what I need to know is if someone is simply out of mana.

And the last thing that I'd like is to have the predicted green heal be separatable from the numbers. I found that all of that together is just too much information. For now I've got the bottom text set to [missinghp] and I'll try that out to see if the spam is to a more manageable level. If not then I'll be removing text from the bottom text entirely. In conjunction with that, it would be nice when if there were no text to have one big single line that was centered.
You can adjust how big and what lines are shown for other frames but raid frames is really rigid as far as adjustment and it would be nice to see that change. For me apart from aesthetics, I don't care what my personal frame is, and the only reason I am using Luna is for the raid support, so anything I can do to get that better is the biggest plus.

Everyone has their own style to how to do stuff. For me I need to have an interface that is as streamlined as possible. Not fancy, not flashy, and not saturated with information. The more I can filter my interface to exactly the data I need, the better I do. Hopefully one person's perspective can be helpful for your focus. I know there are others but just wanted you to hear mine.
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Re: [Addon] LunaUnitFrames

by Rhena » Mon Oct 19, 2015 3:07 am

Cruzix wrote:Is there a way to disable the portraits from the ToT and ToToT frames? I got too used to how it was before and cant find where to disable it


Good thing the first post has a FAQ.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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