[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Cruzix » Mon Oct 19, 2015 10:33 am

Rhena wrote:
Good thing the first post has a FAQ.


Oh wtf, I must've been too tired yesterday - I was literally looking everything through and couldnt find the option, I knew I had to take the scale to 0 but I wasnt able to find the Portrait option. Oh well thanks anyways! :)

Edit: the remove portrait option only shows up when u enable "Display Portrait as Bar" thats why I couldnt find it yesterday!
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Re: [Addon] LunaUnitFrames

by MrHat7 » Mon Oct 19, 2015 10:56 am

Nice, finally unit frames that I like!

Few questions tho:
1) Is there a way to change party frame transparency? Didn't find anything in the options, sorry if i missed it.
2) Is there a way to add buff/debuff duration for target frame? Much like CooldownCount shows timers on abilities, but to show buff/debuff duration on target frame. Some 3rd party addon that can work with Luna, maybe?
3) Is there a way to make CERTAIN buffs/debuffs bigger. Ideally I'd like to see buffs/debuffs applied by me to appear bigger and with timers. Something like this: http://www.tentonhammer.com/image/view/67421
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Re: [Addon] LunaUnitFrames

by Jeniwyn » Mon Oct 19, 2015 1:28 pm

I'm getting a LUA error on line 1139 in TargetTarget.lua
It tries to index LunatargettargettargetFrame but it is nil.
(When the error is fired, I do not currently have a targettargettarget)

These are what I think are the relevant values from the savedvariables

["LunaTargetTargetTargetFrame"] = {
["enabled"] = 1,
["portrait"] = 2,
["scale"] = 0.7,
["ShowBuffs"] = 1,
["BuffInRow"] = 16,
["position"] = {
["y"] = -673.5663500839664,
["x"] = 1116.16021799432,
},
["bars"] = {
[1] = {
[1] = "Healthbar",
[2] = 6,
[3] = 1,
[6] = 0.9,
},
[2] = {
[1] = "Powerbar",
[2] = 0,
[3] = 0.45,
[6] = 0.5,
},
},
["size"] = {
["y"] = 30,
["x"] = 100,
},
},
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Re: [Addon] LunaUnitFrames

by Macabra » Mon Oct 19, 2015 3:04 pm

Have the same issue. Error on line 1139
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Re: [Addon] LunaUnitFrames

by Rhena » Mon Oct 19, 2015 3:45 pm

Fixed!
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Addon] LunaUnitFrames

by grambo » Tue Oct 20, 2015 3:21 am

Hello,

I am having trouble targeting when i am in a party. If i click on their healthbar it will not target that player. only if i click on the exact spot within the portait window.

is this a common issue?


Thanks
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Re: [Addon] LunaUnitFrames

by MrHat7 » Tue Oct 20, 2015 10:18 am

Is it possible to add buff timers for target frames? Much like HoT tracker for raid frames.
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Re: [Addon] LunaUnitFrames

by kutsal » Wed Oct 21, 2015 2:45 pm

Hi,

Another thing I would like to ask. I made a mouse over macro for dispelling disease (Abolish Disease). Now the macro works just fine, It is just that I have it keybinded it on MOUSE BUTTON 5. Whenever I hover over the raid frames, neither mouse button 4 or 5 are working. I know I can just put it on a keyboard button but why do that if you can fix it.

Is it something you can fix or is this part of how the addon works? Thanks.
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Re: [Addon] LunaUnitFrames

by Rhena » Wed Oct 21, 2015 3:18 pm

Short:
Working as intended.

Long:
As soon as i enable clicking support on a frame you (obviously) can't use its default functionality. That said i could change that the mousebuttons should still work as long as you have no binding for them. But i'll save that for the overhaul of the click casting system.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Addon] LunaUnitFrames

by kutsal » Wed Oct 21, 2015 5:01 pm

Alright understood, thanks for the reply.
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