[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Deltamon » Wed Nov 04, 2015 8:12 pm

Could you please fix it so that I don't stop auto attacking when using /lunamo on top of unitframe, it's really annoying when playing paladin and auto attacks are part of my healing and after casting an heal, I have to right click or press T again to keep auto attacking..
Deltamon
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Re: [Addon] LunaUnitFrames

by Rhena » Wed Nov 04, 2015 9:34 pm

Thats an anti-feature related to the classic client. You can only cast on yourself or your target. So every mousover addon is gonna switch targets for you.
Have you tried this?
Code: Select all
/lunamo Flash of Light
/cast Attack
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Addon] LunaUnitFrames

by Mryul » Thu Nov 05, 2015 4:16 pm

Thank you Res that helped me a lot.

Is it possible to resize only one of the corner indicators and not all of them at the same time? I'd like the agro indicator to be small whereas I'd like the debuff icons to be big enough so that I'll notice important ones like sheep, blind, etc.

Also, is it possible not to have the addon react at all to a person whose HP is going from 100 % and all the way down to 1 % other than just showing the HP and bar moving? (No color change!!) I don't need to see all the colours of the rainbow when a person is taking damage. Thank you!

Finally, is it possible to adjust range indicator?
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Re: [Addon] LunaUnitFrames

by cofko » Fri Nov 06, 2015 4:00 pm

Sometimes (not often) all of a sudden (failed at trying to reproduce it) i am no longer able to select targets on the raid frames, consequently the clik-casting also does not work. Sometimes it is all the targets, other times it is random (i can select myself and 1 or 2 others). All of this happens in 5 man groups. Have not yet tested it in a raid.

This goes for current and also previous versions.

After a while (mostly it only takes a few minutes) it goes back to how it was. I also think (not sure!) death (mine) removes this problem.

I wish i could provide more info. Like if there is an error log i can send it.

Anonymous usage statistics?
cofko
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Re: [Addon] LunaUnitFrames

by Haunt » Sun Nov 08, 2015 4:17 am

I'm using a custom font, is there any way to decrease the size of the font on the raid frames?
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Re: [Addon] LunaUnitFrames

by euronmisc » Sun Nov 08, 2015 12:29 pm

Haunt wrote:I'm using a custom font, is there any way to decrease the size of the font on the raid frames?



nope
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Re: [Addon] LunaUnitFrames

by idoril » Thu Nov 12, 2015 12:40 pm

The incoming heal on my Player frame does not work. I tried everything, got the newest version also deleted the .lua! Any ideas?
idoril
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Re: [Addon] LunaUnitFrames

by MageQT » Fri Nov 13, 2015 12:35 am

1) Is it possible for you to add tags that work with buffs? The state of the tag function is very basic, http://old.wowace.com/LibDogTag-3.0

2) Can you add range fader to your target frames, similar to how the raid one look ?

3)Can you do something to implement Enemydebufftimers? It used to work fine but now it doesn't. must have,
MageQT
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Re: [Addon] LunaUnitFrames

by Starflare » Fri Nov 13, 2015 4:00 pm

I would like my Luna raid unit frames to have the DIALOG strata (workaround so that I'm able to place a transparant FuBar on the bottom of my screen without it overlapping with raid frames). I know I can do it using /run Raidmember1:SetFrameStrata("DIALOG") but that obviously isn't ideal since I can only do it raidmember by raidmember. Can I add the code somewhere in the Raid.lua so that all the raid frames get the DIALOG strata? I don't know LUA unfortunately so I have no idea how to solve this.
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Re: [Addon] LunaUnitFrames

by Rhena » Sat Nov 14, 2015 1:45 am

Devlog DAY 12:

The re-write i mentioned a few pages ago is coming along nicely. But instead of just re-doing what i have done before i have yet taken it a step further.
When i started thinking about doing my own unitframes over two years ago, i didn't want to create everything myself. Thats why i did take a look at porting my favorite frames from retail (Shadowed Unit Frames) back to vanilla. But after taking a look at the code i realized i wouldn't be able to do that. My knowledge was simply far too limited to pull it off. In the burning crusade expansion the interface made a huge jump in complexity when "secure" frames were introduced.
So i then started small and made some simple frames that were next to unconfigurable. These frames became more and more complex as time went on and i read more and more into the default blizzard interface, understanding how it works. I also managed to learn a lot from other addons that were done by people back in the day.
But recently i realised that the addon i have been working on had become more and more difficult to expand. Eventually leading to profiles per character which i think are not doable in a clean fashion. So when i realized i had to re-do most of the addon to keep going i took another look at SUF. I think the time is right. I present the new Project of mine. LunaUnitFrames 2.0 - A backport of ShadowedUnitFrames for vanilla.

Image

Yes those are essentially the same as the ones from WotLK. They will come with the entire Tag system (much more advanced than the one of Luna 1.0), Healing communication as you know it (and comunication with all my mods)

Stay tuned for further updates.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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