[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Bleave » Wed Dec 09, 2015 6:41 am

thanks for this awesome work . i would like to ask , if there is an option where we can set outlines on the healthbar text or manabar text . just generally outlines for the fonts . thank you very much
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Re: [Addon] LunaUnitFrames

by Rhena » Wed Dec 09, 2015 10:31 pm

Devblog Luna 2.0

Got units mostly working. I had to write a whole compatibility layer on the base of the secure frame templates from retail. But theres still a lot of work left. Many features are not ported yet and the whole options menu has to be done from scratch since its ACE3. So have a nice screenshot of the config mode:
Image
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Marcas » Thu Dec 10, 2015 2:06 am

I am using ShagUI (http://shaguui.ericmauser.de//). Does anyone know how I can access Luna from within this ui? Luna is part of the UI and is contained in the libs, but I am trying to access it so I can enable click heal functionality.

Thanks!
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Re: [Addon] LunaUnitFrames

by Rhena » Thu Dec 10, 2015 5:09 pm

MearFreak: Your english is very difficult to read. I guess you want to import health data into mobhealth3 (which luna uses)? I haven't done this myself so i can't help you but my recommendation would be to just enable saving between sessions in mobhealth3 so you just have to see the health of a mob once. There isn't much more to gain except seeing the health the first time you encounter a new mob.

Bleave: No, and it won't be coming since feature requests for luna 1.0 are closed.

Marcas: That shagu guy is using a hacked/stripped down version he made for himself. And he doesn't even respect my work. He removed my name from it and called it his own. So you are in the wrong place to ask for support for that. If you read this please remove the link to that from my topic. Thank you.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Enslin » Thu Dec 10, 2015 7:24 pm

Greetings!

i want to ask if it is possible to add "scroll mouse wheel up\down" to the click casting tab? :) i also would love to use some other keys to use via click casting :) coz left & right clicks are not enough for me :<

ty!

p.s. clique does not work at all :<
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Re: [Addon] LunaUnitFrames

by nordrassilkek » Thu Dec 10, 2015 8:10 pm

Hello!

Do you think it's possible to add this artwork?

http://www.filedropper.com/rupture

or see here for source:
http://www.wowace.com/addons/ag_unitfra ... /862-r707/

It's called rupture, and used to be in the ag_unitframes addon for cata and mop:

Image

http://s.cdn.wowinterface.com/preview/pvw64577.jpg
http://s.cdn.wowinterface.com/preview/pvw64578.jpg
Last edited by nordrassilkek on Fri Dec 11, 2015 3:42 pm, edited 3 times in total.
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Re: [Addon] LunaUnitFrames

by Masq » Thu Dec 10, 2015 9:19 pm

Hi Rhena, I'm a recent convert from Grid and I'm digging the raid frames, but I thought I would post a suggestion. Really loving the responsiveness of this over grid though.

[1] Buff/Debuff Improvements:

a) Allow adding individual buff/debuff filters or blacklists, ideally with allowing assigning a priority hierarchy.
b) Allow customizing of amount of buff/debuffs shown for center icon.

Currently, debuffs severely clog the raid frames while doing PvP / Battleground / World stuff. Seeing random debuffs (even with dispellable only enabled) such as Winter's Chill, Poisons, Shadow Weaving, etc. is extremely excessive, and it seems to have a random priority (first applied?). It's quite common for debuffs to rapidly fill up and overflow across raidframes.

Ideally, you would also be able to customize which debuffs are shown (such as Mortal Strike, Polymorph, Fear, etc) and also at which priority (Polymorph>Mortal Strike>X>Y). Or perhaps just have an option to only display certain debuffs of a certain priority level.

I'm sure this is a ton of work but can't hate someone for wishing :)
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Re: [Addon] LunaUnitFrames

by Jorrick » Fri Dec 11, 2015 12:35 pm

Hey, I thought it would be nice to just post my grattitude for your hard work :)
Not gonna request anything since It's alreaddy so good.

Thanks m8 and keep up the good work!
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Re: [Addon] LunaUnitFrames

by MearFreak » Sat Dec 12, 2015 1:12 am

Everything was decided to fine mobinfo2 and mobhealth. It turns out the problem was that I used the wrong base for this server. Now, and here and there still is shown. I imported Marth's MobInfo-2 Database - 31.3k + Mobs! and it was necessary mobinfo-2-mob-database-v5-0-english-both-factions. From the first Mobhealth refuses to work, and even destroys the base mobinfo 2 while simultaneously downloading.
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Re: [Addon] LunaUnitFrames

by Shagu » Sun Dec 13, 2015 7:07 pm

Rhena wrote:MearFreak: Your english is very difficult to read. I guess you want to import health data into mobhealth3 (which luna uses)? I haven't done this myself so i can't help you but my recommendation would be to just enable saving between sessions in mobhealth3 so you just have to see the health of a mob once. There isn't much more to gain except seeing the health the first time you encounter a new mob.

Bleave: No, and it won't be coming since feature requests for luna 1.0 are closed.

Marcas: That shagu guy is using a hacked/stripped down version he made for himself. And he doesn't even respect my work. He removed my name from it and called it his own. So you are in the wrong place to ask for support for that. If you read this please remove the link to that from my topic. Thank you.


Rhena, I'm sorry about that. I never called it "my own work", I do respect your work alot,
your Unit Frames are the most awesome. I tried to give credit to your work on every Post (on another forum) and every Text (the website). If you're sad because I removed the "ADDON_LOADED"-Text Message, It's just because I like it clean. If you want me to Include that again in the download, I will do.
Please tell me where you want to see your name. It was never my intention to steel anything :(
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