[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Geigerkind » Mon Dec 21, 2015 3:41 pm

Rhena wrote:Not my fault.

I feel you :D
My Addons:
DPSMate - A combat analyzation tool (/viewtopic.php?f=63&t=38042)
Vanilla Consolidated Buff-Frames (/viewtopic.php?f=63&t=18189)
Modified Power Auras (/viewtopic.php?f=63&t=18251)
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Re: [Addon] LunaUnitFrames

by Codeine » Tue Dec 22, 2015 2:03 am

All good. That would be sweet to have running with luna.
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Re: [Addon] LunaUnitFrames

by modernist » Tue Dec 29, 2015 11:55 am

Geigerkind wrote:
Rhena wrote:Not my fault.

I feel you :D


i should start saying this more
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Re: [Addon] LunaUnitFrames

by Negashion » Tue Dec 29, 2015 12:16 pm

HI guys,

I would like to use the mouseover functionality and be able to self cast at the same time. I have been trying to get this to work in a macro and i have got this far :

/script if IsAltKeyDown() then CastSpellByName ("Flash Heal(Rank 1)",1) else lunamo Flash Heal(Rank 1) end

How could i make something like this work? Thanks in advance.

Nega.
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Re: [Addon] LunaUnitFrames

by Zuckerline » Tue Dec 29, 2015 7:26 pm

Hey,

i have a problem wit Luna V.1096.

If i press "Lock" (to Unlock the frames) there is a error-message:

...erface\Addons\LunaUnitFrames-master\modules\Raid.lua:101:attempt to index field ?' (a nil value)

I can move all frames besides the raidframe - if i click "GRP 1" to move the raidframe there is another error-message:

...erface\Addons\LunaUnitFrames-master\modules\Raid.lua:81: Frame Header1 is not movable

deleted all addons + WTF-Folder - still the same problem.
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Re: [Addon] LunaUnitFrames

by Roadblock » Tue Dec 29, 2015 8:28 pm

You've installed from git and forgot to rename the folders.
You have to remove the "-master" part.
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Re: [Addon] LunaUnitFrames

by Zuckerline » Tue Dec 29, 2015 9:27 pm

Roadblock wrote:You've installed from git and forgot to rename the folders.
You have to remove the "-master" part.


Renamed the Folder, still the same.
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Re: [Addon] LunaUnitFrames

by Roadblock » Wed Dec 30, 2015 12:38 am

Hey my apologies for misleading you, I just looked at the addon again.
Author has put 2 .toc files in the package to make it easier on users downloading from his github.

The name of the addon should make no difference, should work either in a folder named LunaFrames or LunaFrames-master.

So whatever problem you're having it's not related to folder name.

Edit:
The raid.lua line 101 error is due to a simple typo.
Open the file in a text editor and replace line 101 with
Code: Select all
LunaUnitFrames.frames.headers[1]:SetScript("OnDragStop", StopMovingOrSizing)

(that's replacing a [i] with [1].
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Re: [Addon] LunaUnitFrames

by Zuckerline » Wed Dec 30, 2015 9:23 am

Roadblock wrote:Hey my apologies for misleading you, I just looked at the addon again.
Author has put 2 .toc files in the package to make it easier on users downloading from his github.

The name of the addon should make no difference, should work either in a folder named LunaFrames or LunaFrames-master.

So whatever problem you're having it's not related to folder name.

Edit:
The raid.lua line 101 error is due to a simple typo.
Open the file in a text editor and replace line 101 with
Code: Select all
LunaUnitFrames.frames.headers[1]:SetScript("OnDragStop", StopMovingOrSizing)

(that's replacing a [i] with [1].



Hey,

big thanks - all is working fine now.
Zuckerline
Tester
 

Re: [Addon] LunaUnitFrames

by Ayag » Wed Dec 30, 2015 5:05 pm

I can't get my raidframes to show buffs even with the option checked.
It left a small dark square in a corner but nothing is in it.
Any idea ?
Ayag
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