[Addon] LunaUnitFrames 2.0

Re: [Addon] LunaUnitFrames 2.0

by leetdemon » Wed Mar 23, 2016 9:39 pm

Rhena wrote:There is no smart mechanic by default. But since scripting is supported you would have to get an addon that provides a smart heal on your current target. I can't help you any further i don't play a healer but i remember someone talking about it in the old thread (good luck finding that tho).



Thank you for the fast response :D
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Re: [Addon] LunaUnitFrames 2.0

by Marcas » Thu Mar 24, 2016 3:57 am

How do I get clique to work with luna? I see that there is a zip with a clique.lua and a plugin file but what do i do with these?
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Re: [Addon] LunaUnitFrames 2.0

by iefbr14 » Thu Mar 24, 2016 4:27 am

leetdemon wrote:Thank you for these great unit frames, I had a question about the clickcasting does it auto downrank if needed or do you have to make keybinds for every rank? What is the best method of setting up for healing?


The SmartHeal addon (along with BonusScanner) works well with LUF.

For example, the LUF clickcasting spells for a priest using SmartHeal would look something like:
    SmartHeal:Cast('Greater Heal/Heal/Lesser Heal')
    SmartHeal:Cast('Renew')
    SmartHeal:Cast('Flash Heal')
...for a pally:
    SmartHeal:Cast('Holy Light')
    SmartHeal:Cast('Flash of Light')
(etc.)

You bind those to your mouse buttons... LUF will call SmartHeal and SmartHeal will take care down downranking.
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Re: [Addon] LunaUnitFrames 2.0

by leetdemon » Thu Mar 24, 2016 7:02 am

iefbr14 wrote:
leetdemon wrote:Thank you for these great unit frames, I had a question about the clickcasting does it auto downrank if needed or do you have to make keybinds for every rank? What is the best method of setting up for healing?


The SmartHeal addon (along with BonusScanner) works well with LUF.

For example, the LUF clickcasting spells for a priest using SmartHeal would look something like:
    SmartHeal:Cast('Greater Heal/Heal/Lesser Heal')
    SmartHeal:Cast('Renew')
    SmartHeal:Cast('Flash Heal')
...for a pally:
    SmartHeal:Cast('Holy Light')
    SmartHeal:Cast('Flash of Light')
(etc.)

You bind those to your mouse buttons... LUF will call SmartHeal and SmartHeal will take care down downranking.



Thank you very much for this information! <3
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Re: [Addon] LunaUnitFrames 2.0

by Rhena » Thu Mar 24, 2016 8:01 am

Marcas wrote:How do I get clique to work with luna? I see that there is a zip with a clique.lua and a plugin file but what do i do with these?


Step 1: Download clique & place the files provided by LUF inside the clique plugins folder
Step 2: ???
Step 3: Profit
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Addon] LunaUnitFrames 2.0

by Renew » Thu Mar 24, 2016 8:15 am

Rhena wrote:
Marcas wrote:How do I get clique to work with luna? I see that there is a zip with a clique.lua and a plugin file but what do i do with these?


Step 1: Download clique & place the files provided by LUF inside the clique plugins folder
Step 2: ???
Step 3: Profit


you have to add an entry at
https://github.com/satan666/LazySpell/b ... lugins.xml
the standard clique doesnt have luna support, it was only the wow-one version..

EDIT: my bad, the xml is included :)

also a native clique support is easy to handle:
for SetScript "OnClick"
Code: Select all
local unit = this.unitid
if  Clique then Clique:OnClick(button, unit)
else
   if (SpellIsTargeting()) then
         SpellTargetUnit(this.unitid)
      elseif (CursorHasItem()) then
         DropItemOnUnit(this.unitid)
      else
         TargetUnit(this.unitid)
   end
end
my Addons:
- Vanilla Healing Assignments - /viewtopic.php?f=63&t=23326
- Vanilla Storyline -
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Re: [Addon] LunaUnitFrames 2.0

by Rhena » Thu Mar 24, 2016 8:23 am

As the flow of bugs seems to have stopped i think this will soon move to a stable release. Thanks everyone for putting up with my shit. I the future stable releases can be found on the release page of my GitHub while the download zip button on the main page will yield you the most current development build.

My next step is to put out some sort of documentation on all the features. For this i will need some screenshots. So if you have a customized layout (ideally far from the default settings) that shows how configurable this addon is you can send me a screenshot of it. And with a little luck yours will be in the first post of this thread. Thanks for your ongoing appreciation and support.

Also if you have pattern matching (much like RegEx) knowledge and want LUF to support another localization besides english you may contact me.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames 2.0

by Kaiji » Thu Mar 24, 2016 8:50 pm

Is there a way to set up raid frames so that if the player name doesn't fit it just puts in as much as it can instead of abbreviating it and adding "..." (which looks bad)?

So for example if the player's name is "MagePwner" it would show "MagePwn" instead of "Mage...".

Really enjoying getting these wonderful frames set up again after taking a break from WoW. :D

EDIT: Also, any chance of a "Show aggro" option for the player frame and party frames like you have for raid frames? I have it so the names turn red on aggro but I'd prefer it if the healthbar turned red instead like it did in Pitbull.
Last edited by Kaiji on Thu Mar 24, 2016 10:44 pm, edited 3 times in total.
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Re: [Addon] LunaUnitFrames 2.0

by iefbr14 » Thu Mar 24, 2016 9:00 pm

One possible bug I've just noticed...

If you are in config mode and you uncheck/disable the raid frames, a black box outline of the raid frames is still visible along with the various indicators (ie. resurrection.) Disabling any of the other frames doesn't behave in that same way. eg. if I'm in config mode and I disable party frames, they disappear entirely.

:)
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Re: [Addon] LunaUnitFrames 2.0

by Rhena » Fri Mar 25, 2016 10:14 am

timolol wrote:is there something wrong with v1.097 libs?


Fixed the download.

@Kaiji:
try [abbrev:name] instead of [name] it shortens names like "Super Badass Mob" into "S. B. Mob"
The three dots are automatically generated when there is not enough room so i can't change that.
Also you can always use raidframes.

@iefbr14: Thanks, it will be fixed in the next release.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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