[Addon] LunaUnitFrames

Re: [Official Thread] LunaUnitFrames

by Rhena » Fri May 01, 2015 2:35 am

1. Made a quick fix to have the raid frames obey the global setting.
2. Fixed that.
3. If you have installed it correctly you should see HP numbers after the mob lost 10% health. By default MobHealth3 doesn't save its data between sessions so you would have to wait those 10% again after relogging / reloading UI. There is an option to change it so it saves its data. Read about it on its page.
4. Range works the same way as it does in (non modified) all other Raidframes (sRaid, Grid, etc...). There is an easy way to check for up to 30y with the UI functions but the 40y check is based on combatlog. This means if you are standing in IF you won't see 40y because others are not producing combat log events. But if you are in a raid and others do something every like 3 seconds they are refreshed as "in range". I know there is other hacks of raidframes out there where every unit in the raid gets targeted every 0.5 seconds to see if a 40y spell is in range but that heavily affects performance and/or other behavior of the frames.
5. I'll put it on my list.
6. On the list but no promises since the UI doesn't send events for it.
7. The squares are colored for type of debuff. For example magic is blue. Non dispellable debuffs are only shown on the center icon but dispellable ones get higher priority.
8. Debuffs always use a new line below/above the buff line(s).
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Official Thread] LunaUnitFrames

by Karrier » Fri May 01, 2015 4:54 am

Athene wrote:In EnemyBuffTimersVanilla.lua

719 (old): local region = getglobal(firstToUpper(unitID).."FrameBuff"..i)
719 (new): local region = getglobal("Luna"..firstToUpper(unitID).."FrameBuff"..i)

737 (old): local region = getglobal(firstToUpper(unitID).."FrameDebuff"..i)
737 (new): local region = getglobal("Luna"..firstToUpper(unitID).."FrameDebuff"..i)

Same thing when you want to make it work with DUF ("DUF_"..firstToUpper(unitID).."Frame_Debuffs_"..i)


these lines are already changed in the luna compatible version provided by schaka in page 4
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Re: [Official Thread] LunaUnitFrames

by res » Fri May 01, 2015 10:00 pm

Rhena wrote:1. Made a quick fix to have the raid frames obey the global setting.
2. Fixed that.
3. If you have installed it correctly you should see HP numbers after the mob lost 10% health. By default MobHealth3 doesn't save its data between sessions so you would have to wait those 10% again after relogging / reloading UI. There is an option to change it so it saves its data. Read about it on its page.
...


Thank you for the reply, and a BIG THANKS to the "target's target" mouse button problem being solved so quickly, I could top the healing in Molten Core tonight, all thanks to you and your addon (I might've done some of the work).

I still can't get MobHealth to work with my main (a priest) but it does work on my alt that im leveling (a mage).
I'll try to find out why this is, but I don't think its a problem on MobHealths side because the health values do update correctly on that addons tooltip, just not on the luna frames. I'll try to see if I can reproduce this somehow.

It's probably a problem on my side, but either way I'll make sure to post my solution/findings here, in case someone else has the same problem in the future!

Thanks again
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Re: [Official Thread] LunaUnitFrames

by Neivel » Sat May 02, 2015 9:40 pm

Hi it seems like you can't right click the pet bar(dismiss, rename pet etc). I just get this error when i try: Interface\FrameXML\UnitPopup.lua:282: attempt to call a nil value
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sat May 02, 2015 10:02 pm

Are you using the newest version cause i fixed an error like that recently.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Official Thread] LunaUnitFrames

by Neivel » Sat May 02, 2015 10:51 pm

Rhena wrote:Are you using the newest version cause i fixed an error like that recently.


downloaded the newest version and it works. sorry for not testing the newest version before reporting the bug. btw love the frames and keep up the good work.
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Re: [Official Thread] LunaUnitFrames

by res » Sun May 03, 2015 3:00 pm

res wrote:It's probably a problem on my side, but either way I'll make sure to post my solution/findings here, in case someone else has the same problem in the future!


This statement turned out to be correct, it was entirely my own fault. I happen to have 2 different mobhealth addons, and for some reason I had the wrong one activated on my main character but not on my alt.

As long as you have the addons from the links provided in the OP there should be no problems.

I'm really ashamed to admit my stupid mistake, but just in case someone else has this problem in the future I'll post this here. Be sure to double and triple check everything! :D
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Re: [Official Thread] LunaUnitFrames

by Rhena » Sun May 03, 2015 5:56 pm

Some changes:

Code: Select all
- Player names are now able to be colored in class colors
- Non colored healthbars now fade to red with less hp for friendly units.
- Health text on Raidframes now shows for example "+200" instead of "-200 +400".
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Official Thread] LunaUnitFrames

by Symandra » Mon May 04, 2015 8:11 pm

So I just downloaded this and have to say it's really amazing and you've done a great job .., but .., how do I hide the icon of my face ?
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Re: [Official Thread] LunaUnitFrames

by Rhena » Tue May 05, 2015 2:31 am

Turn portrait to bar -> Choose portrait from the second dropdown -> move the slider below that dropdown all the way to the left.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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