[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Oth » Tue Feb 23, 2016 1:05 am

Pennydread wrote:
Oth wrote:Love this mod. Only thing I wish it had was something on the target frame to let me know it's an elite other than tiny letters.


Have you tried making the letters bigger? :D


This is done how?
Oth
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Re: [Addon] LunaUnitFrames

by line4 » Tue Feb 23, 2016 12:34 pm

Keftenk wrote:
SaltySlug wrote:I'm getting a weird lag/stutter while using the raid frames, I've disabled just the raid frames and the stutter goes away so I'm pretty sure that's whats causing the issue.
It's not a FPS drop just a screen freeze for a fraction of a second every couple seconds.


It's hard searching through 77 pages for an answer, but was this stutter/freeze/lag issue figured out and being addressed in the next version? Or still need some more clarification on exactly what is causing it...?


I am experiencing this exact same issue. Everything is absolutely smooth with Luna raid frames disabled (even with Luna target frames being enabled), but as soon as I enable raid frames, it starts happening. It's very weird since it's not a permanent FPS drop, it's a bunch of tiny little stutters that feel almost like a load stutter, and it makes the game completely unplayable.

I didn't originally realize that the raid frames are causing this so I tested pretty much every addon I'm using on and off, and it doesn't seem to be an addon conflict. Any info on this issue or possible solutions?
line4
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Re: [Addon] LunaUnitFrames

by bladez » Wed Feb 24, 2016 12:43 pm

The code for the raid frames is really inefficient. Even if you don't notice stutters during normal activities, when lots of debuffs are going out or raid groups are being changed you undoubtedly get hitches.

I've made some modifications to improve performance, namely reducing the number of unnecessary iterations, which you can find in my fork here https://github.com/thepparker/LunaUnitFrames

It's by no means perfect but for me it's a lot better.
bladez
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Re: [Addon] LunaUnitFrames

by Xyloz » Wed Feb 24, 2016 4:23 pm

Am i the only one who cant seem to get the buff tracking working probably?
To be more specific it displays all buffs i tried but Gift of the Wild.
Hottracking works just fine..
And there is no way i typed it wrong i tried alot of ways but noone works.
Basicly thats the only buff i realy want to be displayed so i can easily rebuff people who died.

At first i thought it conflicts with the "Mark of the Wild" entry i did - but removing that one doesnt help either.
I already removed the addon and installed it again but that didnt work. Other than that im realy happy with the addon. Is this a known problem or is it because im doing it wrong/have a conflicting addon?

Tried some buffwatch addons but .... most of them suck balls.
I had some other frame addon which did the buff displaying perfectly but it lacked most of the things i like about this one.

Any Ideas? Help would be much appreaciated.
Xyloz
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Re: [Addon] LunaUnitFrames

by Myskillkills » Wed Feb 24, 2016 6:11 pm

Is it possible to drag pet frames while in a party without having them attached to actual party frames?
Or better, is it even possible to disable party and raid frames and have only party pets and raid pets enabled?
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Myskillkills
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Re: [Addon] LunaUnitFrames

by Kjepp » Thu Feb 25, 2016 9:26 pm

Anyone having problems with raid frames disappearing sometimes? After logout/reload usually, and especially in BWL at Nefarian. Sometimes they all just disappear, then I can reload and some of them might come back at random. I pretty much have to stay logged out for 10 minutes or so for it to reset itself. Just restarting client doesnt work either.

Version 1.095
Kjepp
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Re: [Addon] LunaUnitFrames

by Osirus » Thu Feb 25, 2016 10:52 pm

When i hold shift i can't switch targets by clicking in the raid frames, i have to release shift, then click on a target. anyone knows how i can fix it?


Edit: i was able to fix this by writing "target" under shift on the click casting options.
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Re: [Addon] LunaUnitFrames

by TyrantRC » Fri Feb 26, 2016 9:36 pm

You know what change would be great? using the 5 seconds rule ticker as an optional autoattack/autoshoot swing timer to show the time between your whites.
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Re: [Addon] LunaUnitFrames

by hivemindme » Mon Feb 29, 2016 3:20 am

This addon is awesome but i have a question - how i can realize smart healing with mouse-click? (when i see
incoming healing from me and others healers). I can see incoming healing from me when i use /lunamo macros (with moving mouse cursor to frame and click macros button on keayboard) but it dont work when i use left click for healing. (i did "left click - lesser healing" in settings). Can i make this works like healbot on live servers? Or can i use /lunamo macris in leftclick? What shoud i type in that string?

ps: Sorry for my eng
hivemindme
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Re: [Addon] LunaUnitFrames

by darksilk » Thu Mar 03, 2016 11:54 pm

Hey

My Luna just broke!

Theres the screenshots of the error messege i get!

http://imgur.com/a/k4HOU
darksilk
Tester
 

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