[Addon] LunaUnitFrames

Re: [Official Thread] LunaUnitFrames

by Geertovski » Mon May 11, 2015 8:29 am

Great work Rhena, really appreciate it ! :)

One question: Is this addon able to display the elite and rare tag at the same time on a rare elite mob? Had some x-perl versions where this was not the case and had my butt kicked because elite rare mobs only had the rare indicator.

Still haven’t found an elite rare mob to see if this works properly
Thanks in advance!
Geertovski
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Re: [Official Thread] LunaUnitFrames

by Rhena » Mon May 11, 2015 9:08 am

Yes, i have seen such a mob and can confirm it works. As for focus. No, but i might look into maintank frames through CT RAID/ora2
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Official Thread] LunaUnitFrames

by dioxane » Wed May 13, 2015 3:19 am

Rhena, I love the frames!
I've been getting a problem when casting Renew on someone that isn't in my party.

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This always pops up, but only for Renew. (I'm guessing because it wants to put an indicator or something on a party/raid frame, but since they're not in either it has a miniature stroke?)

Using your built in macro for mouseover casting, or casting it from the spellbook gives the same results.
dioxane
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Re: [Official Thread] LunaUnitFrames

by Rhena » Wed May 13, 2015 3:34 pm

fixed.
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Official Thread] LunaUnitFrames

by jaqqour » Fri May 15, 2015 4:37 am

Firstly i love your unit frames, thank you so much for continuing to update them.

I just downloaded the latest version from Github but i am getting an error every time i log in to WoW, the error prevents me from accessing the /luna menu or seeing the frames.

The error on login reads:

Interface\AddOns\LunaUnitFrames\modules\target.lua:713: attempt to index global 'lunatargetframe' (a nil value)

And when typing /Luna it gives:

Interface\AddOns\LunaUnitFrames.lua:185: attempt to index global 'lunaoptionsframe' (a nil value)

Any idea what I have done wrong? Thankyou for your time in advance.
jaqqour
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Re: [Official Thread] LunaUnitFrames

by dioxane » Fri May 15, 2015 8:36 am

Got another one for you Rhena!

Image

This happens when Sneed jumps out of his shredder while inside the Deadmines. Ran it twice and it's happened at that time. The error goes away after killing him, and clicking Okay just has it repeat over and over again.


Also, is there any chance that there could be an option to track weakened soul debuff, as I can track the Power Word: Shield buff, but having a way to have a debuff tracker would be neat as well.

Oh, and any way to move the Renew/Rejuv icon up a bit so that when healing I can see the missing health better?
(I guess I could make the frames taller too hmm.)
dioxane
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Re: [Official Thread] LunaUnitFrames

by Rhena » Fri May 15, 2015 10:07 am

jaqqour: I guess you were running a severly outdated version. It seems you HAVE to delete the settings "\WTF\Account\<ACCOUNT>\SavedVariables\LunaUnitFrames.lua". I made it upgradeable between version only after i continued working on this earlier this year.

dioxane:
The error should be fixed now.
You can switch to center icon debuffs and leave out the option to show only dispellable debuffs. It will then show things you can dispel in the center and if theres nothing to dispel it will show the other debuffs (most likely weakened soul)
As you can see the space is pretty crowded on the frame already. So implementing new things like a second tracker for weakened soul is a challenge. I will continue to improve it when i see possibilities to change it without harming another feature (too much). That said i'm always open to discuss design suggestions as long as they are thought out well (not breaking other stuff).
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
Rhyna - Warrior | Nost PvP | Alliance
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Re: [Official Thread] LunaUnitFrames

by jaqqour » Fri May 15, 2015 10:59 am

Thank you followed your instructions and it is working perfect now. I must have had an ancient version as this new one is a massive step up in terms of options, please keep up the great work :) Again thanks for the prompt reply, my weekend of healing can begin!
jaqqour
Tester
 

Re: [Official Thread] LunaUnitFrames

by dioxane » Sat May 16, 2015 1:10 am

I'll grab the new upload then, thanks!

I was poking around to see if I could just move the location of Renew/Rejuv from "center" to "top" and then for the buff tracker have it do its thing of the green box when it detects power word shield up. Then move the aggro box to the bottom right area and then track weakened soul on the bottom left.

I have a system setup like this with Grid2 on retail and just wanted to replicate it here. :)

I wouldn't mind being able to shrink the buff size from (guessing) 32x32 to even 16x16 or whatever, I tried to find where it was and just edit it so it's smaller and better for me, but didn't know exactly how many places I would have to go through to do it. As I use the raid frames for party so that way it's all the same. Raiding, solo, party, bg, etc.
dioxane
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Re: [Official Thread] LunaUnitFrames

by Notions » Sun May 17, 2015 3:50 pm

Thanks for continuing this addon. I wanted to make my mana bars height 1, but I didn't like that I then lost my player and target level, so I made a few lua edits. Really pleased with the results now. Would love to see some more text customization in the addon, but I understand that the goal is to keep things as simple as possible.

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