Posting a NamePlate addon you might not have seen yet

Posting a NamePlate addon you might not have seen yet

by Meck » Wed Jul 08, 2015 8:12 am

Disclaimer: This is not my addon. I have only done some very minor tweaking to add class colors to the name plates. I also changed the name plate texture and increased the default height very slightly.

Found this cool name plate addon originally created by someone named Bonho. Since then, it has been edited substantially by Lulleh and Snelf from Emerald Dream server. Big thanks to those guys for making this neat addon.

Here is a video made by someone else showing it in action:
https://vimeo.com/79873287

Addon Includes:

  • Custom texture name plates
  • Class color health bars
  • Your debuffs under the name plate of the thing you're targeting
  • Raid Icons

Download Link: https://www.dropbox.com/sh/ncrb86fvjkcr2k3/AABrQLjIN1AJFkoX99njdwgma?dl=0
Meck
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Re: Posting a NamePlate addon you might not have seen yet

by Neryx » Mon Jan 11, 2016 9:50 am

Sooooo, where to put the files?
It doesn't work if i put them in the Interface > Addons folders
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Re: Posting a NamePlate addon you might not have seen yet

by Roadblock » Mon Jan 11, 2016 11:27 am

You need to put the addon files in a folder named CustomNameplates in your AddOns folder.
So that you have a path to the addon .toc file similar to this.

<wow install>\Interface\AddOns\CustomNameplates\CustomNameplates.toc

On topic, I've been using these nameplates (a personal edit with some tweaks and performance enhancements) since a few weeks when I joined this server.
Changes I've made are:
- Cap updates to 60fps instead of unthrottled OnUpdate
- Debuffs
- Clickthrough for melee classes (I was getting very annoyed as a tank trying to mouseturn and having nameplates "eating" my mouse)

They are great nameplates for Vanilla I agree.

The only other nameplate addon (that's not just a texture replacement) that is quite decent but not as "pretty" is _nameplates by Saiket.
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Re: Posting a NamePlate addon you might not have seen yet

by Sillicus » Mon Jan 11, 2016 3:43 pm

Great addon.

I'd like to set mine to 'clickthrough' also. How do I do that with the .lua?
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Re: Posting a NamePlate addon you might not have seen yet

by picartman » Mon Jan 11, 2016 5:44 pm

What are the commands we can use with this addon?
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Re: Posting a NamePlate addon you might not have seen yet

by Roadblock » Mon Jan 11, 2016 6:32 pm

Sillicus wrote:Great addon.

I'd like to set mine to 'clickthrough' also. How do I do that with the .lua?

If you want unconditional clickthrough the easiest way is to open CustomNameplates.lua in a text editor,
scroll down to the end of the file, you'll find a section (assuming you got the version linked here) that reads
Code: Select all
--if currently one of the nameplates is an actual player, draw classicon
if  Players[name] ~= nil and namePlate.classIcon:GetTexture() == "Solid Texture" and string.find(namePlate.classIcon:GetTexture(), "Interface") == nil then
   namePlate.classIcon:SetTexture(Icons[Players[name]["class"]])
   namePlate.classIcon:SetTexCoord(.078, .92, .079, .937)
   namePlate.classIcon:SetAlpha(0.9)
   namePlate.classIconBorder:Show()
end

Put a new line under that end and add
Code: Select all
namePlate:EnableMouse(false);

Save and /console reloadui your game.
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Re: Posting a NamePlate addon you might not have seen yet

by Sillicus » Mon Jan 11, 2016 11:51 pm

Thanks for the quick response. Will give that a try.
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Re: Posting a NamePlate addon you might not have seen yet

by Altoholic » Tue Jan 12, 2016 5:10 am

Roadblock wrote:If you want unconditional clickthrough the easiest way is to open CustomNameplates.lua in a text editor,
scroll down to the end of the file, you'll find a section (assuming you got the version linked here) that reads
Code: Select all
--if currently one of the nameplates is an actual player, draw classicon
if  Players[name] ~= nil and namePlate.classIcon:GetTexture() == "Solid Texture" and string.find(namePlate.classIcon:GetTexture(), "Interface") == nil then
   namePlate.classIcon:SetTexture(Icons[Players[name]["class"]])
   namePlate.classIcon:SetTexCoord(.078, .92, .079, .937)
   namePlate.classIcon:SetAlpha(0.9)
   namePlate.classIconBorder:Show()
end

Put a new line under that end and add
Code: Select all
namePlate:EnableMouse(false);

Save and /console reloadui your game.


Life saver.
That impossibility to right click to move camera was annoying me since months (i used no addons for nameplates).
Thank you A LOT!
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Re: Posting a NamePlate addon you might not have seen yet

by Peppuli » Tue Jan 12, 2016 6:25 am

Roadblock wrote:You need to put the addon files in a folder named CustomNameplates in your AddOns folder.
So that you have a path to the addon .toc file similar to this.

<wow install>\Interface\AddOns\CustomNameplates\CustomNameplates.toc

On topic, I've been using these nameplates (a personal edit with some tweaks and performance enhancements) since a few weeks when I joined this server.
Changes I've made are:
- Cap updates to 60fps instead of unthrottled OnUpdate
- Debuffs
- Clickthrough for melee classes (I was getting very annoyed as a tank trying to mouseturn and having nameplates "eating" my mouse)

They are great nameplates for Vanilla I agree.

The only other nameplate addon (that's not just a texture replacement) that is quite decent but not as "pretty" is _nameplates by Saiket.


Mind linking your version here? I'd much prefer all the changes you've made to the AddOn :)
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Re: Posting a NamePlate addon you might not have seen yet

by Roadblock » Tue Jan 12, 2016 11:31 am

Edit:
Moved it out to its own post since it's no longer simple code edits
http://forum.nostalrius.org/viewtopic.php?f=63&t=31701
Last edited by Roadblock on Tue Jan 12, 2016 4:40 pm, edited 2 times in total.
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