Shaman totems

Shaman totems

by Sagrat » Fri Jul 31, 2015 2:05 pm

Somebody know how I can write a macro to one button use 4 totems or at least something similar ?
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Re: Shaman totems

by Ernestos » Sat Aug 01, 2015 4:41 pm

Yep I would like to know it too./
Last edited by Ernestos on Wed Apr 13, 2016 10:44 pm, edited 1 time in total.
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Re: Shaman totems

by Quickbowjob » Sat Aug 01, 2015 5:10 pm

I dont play shaman but will this help? >
https://forum.nostalrius.org/viewtopic. ... cro#p84663
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Re: Shaman totems

by Sagrat » Sun Aug 02, 2015 10:09 am

Thx, but didn't help me ;/
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Re: Shaman totems

by SiegeMentality » Sun Aug 02, 2015 3:46 pm

Buff totems can be combined. I use this macro to drop Stoneskin and Mana on my resto shaman all the time.

/script if not buffed("ENTERBUFFHERE", 'player') then cast("TOTEMNAMEHERE") else if not buffed("ENTERBUFFHERE", 'player') then cast("TOTEMNAMEHERE") end end
YOU ARE NOT PREPARED!
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Re: Shaman totems

by LYQ » Tue Aug 04, 2015 5:02 am

summoning Totems triggers a GCD, which makes it useless making one macro for multiple ones (imo) since you would need to press the macro multiple times after the previous GCD finished.

but if you still want to create such an addon you can do it like the user above mentioned, but remember 'buffed' is a function which requires Supermacro and I guess 'cast' as well.
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Re: Shaman totems

by SiegeMentality » Tue Aug 04, 2015 12:00 pm

It just saves me time and bar slots. Yes, I have to hit it twice, but it also won't drop a totem if I'm still buffed.
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Re: Shaman totems

by Aslan » Sat Aug 08, 2015 12:19 am

You can do it with the above commands, a macro checking if you have the buff already (e.g. Strength of earth) and if you dont have it, it uses the totem, if you have the buff it moves on to the next totem... If you just make a castsequence it would drop the first totem over and over again.

The whole thing is useless for saving keybind slots, since you need all addons individually anyway, wow isnt a static game where everything is predictable
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